Team selection changes to help deal with team stacking

Discussion in 'Monday Night Combat PC Discussion' started by zarakon, March 2, 2011.

  1. zarakon

    zarakon Active Member

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    Partially an idea from tinygod, I think..


    Good things about the current system:
    - Team selections are public, so people know if there's stacking going on
    - If the rest of the people don't want stacked teams, they can all choose the same color and "veto" the team stack.

    Problem:
    - Teams can avoid the "veto" by choosing or switching team at the last second


    Proposal:
    - Only allow one attempt at team selection. Once you choose a team, you're stuck with that choice. No switching around to confuse people.
    - If someone chooses a team with less than 5 seconds left before teams are locked, reset that timer back to 5 seconds to give others a chance to react.
  2. Polynomial

    Polynomial Moderator Alumni

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    Just play on servers where team preference is off.
  3. Col_Jessep

    Col_Jessep Moderator Alumni

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    Yup, we need more of those.
  4. zarakon

    zarakon Active Member

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    easier said than done
  5. zodiark1234

    zodiark1234 New Member

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    How bout if a group of friends or a clan wants to play as a team?
  6. zarakon

    zarakon Active Member

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    they would still be able to do so as long as enough other people on the server are ok with it
  7. Polynomial

    Polynomial Moderator Alumni

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    From the other thread.
  8. Warskull

    Warskull New Member

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    The problem isn't people playing together with friends. It is everyone else trying to impromptu team stack when they see two players playing together or a good player on the server.

    Your proposed changes wouldn't really fix anything. What players need is a way to play with their friends without the rest of the server trying to stack based on 2-3 people playing together.
  9. DehydratedWater

    DehydratedWater New Member

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    The problem is the people. If I go to play with my friend, after the first game, half the server will follow us, because apparently they don't want a good fight, they would rather AFK win. Not my fault.
  10. Runie

    Runie New Member

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    No thanks. That is my opinion.
  11. Fitzgerald

    Fitzgerald New Member

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    this is pretty much it. It doesnt seem like team stacking is the issue, but more of people dont want a good fight. They would rather join the 2 people that are good and just roll through games.

    imo there needs to be a way for 2 - 3 friends to end up on the same team but others to not be able to lemming over to the same team.
  12. El_Matarife

    El_Matarife New Member

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    One of the biggest balance problems is that <20 players are a huge handicap. I'd much rather have a team of all 50s than a team of three 70+ players and two sub 20 players. Balance just can't be done by a strict average when there's so much to learn in the early levels.

    And yes, how about some sort of a party system that lets you grab up to 6 of your Steam friends. That way, they'd all get balanced as one entity rather than having anyone else good on the server hop on the bandwagon.
  13. Polynomial

    Polynomial Moderator Alumni

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    Steam doesn't have a party system like Live does.
  14. El_Matarife

    El_Matarife New Member

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    It'd be ideal if Steam did it but it isn't strictly necessary. Obviously it's a lot more work and it may be complete overkill to solve the problem. It's a pure hypothetical right now but I think team matchmaking may be where MNC should be going long term.

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