Team Color in Chat and Decoy Commanders.

Discussion in 'Planetary Annihilation General Discussion' started by farsco, December 4, 2013.

  1. farsco

    farsco New Member

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    Just two things that popped into my mind while watching a match; I think that adding color beside names in chat will help associate players to teams more easily in game chat, and also, decoy commanders will greatly reduce the success of sniping and make the game more challenging.
    stormingkiwi likes this.
  2. mered4

    mered4 Post Master General

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    I would like the team color thing in chat. Would be useful :)

    Decoy Comms? why dont you join a teamgame?
  3. brianpurkiss

    brianpurkiss Post Master General

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    I see you're new to the forums, and welcome!

    You should do a search before posting in accordance with forum rules or check out the FAQ.

    The first suggestion is nifty.

    Decoy and/or support Commanders are a confirmed no. This has been discussed at great length on the forums.

    If you want to reduce the chances of sniping, build an airforce, anti nukes, and constantly constantly scout your opponent. Scouting is very important in PA.
  4. tatsujb

    tatsujb Post Master General

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    have all three of you SERIOUSLY never taken a tour of the mod forum??? https://forums.uberent.com/threads/rel-chat-player-colours-57449.50750/
  5. mered4

    mered4 Post Master General

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    I have yes, but I am just too lazy too add yet another mod to my modlist.

    jk lol

    Thanks!
  6. brianpurkiss

    brianpurkiss Post Master General

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    I've been there once or twice. Went to instal a mod and realized they don't have a mod installer for Mac. Looked into doing it manually and got disinterested.

    Been meaning to. Just haven't gotten around to it.
  7. tatsujb

    tatsujb Post Master General

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    yes they do!!! up to date too! : plus all you have to do is place mod in mod folder then write their name in the modlist file in the same folder :


    var scene_mod_list = {
    'connect_to_game': [

    ],
    'game_over': [

    ],
    'icon_atlas': [

    ],
    'live_game': [
    '../../mods/slowbars/live_game/slowbars.js',
    '../../mods/rPreventBackspaceFix/rPreventBackspaceFix.js',
    '../../mods/rCommanderHP/rCommanderHP.css',
    '../../mods/rCommanderHP/rCommanderHP.js',
    '../../mods/modbatch/live_game/modbatch.js',
    '../../mods/EcoEff/EcoEff.js',
    '../../mods/EcoEff/EcoEff.css',
    '../../mods/dTimer/dTimer.css',
    '../../mods/dTimer/dTimer.js',
    '../../mods/dMexCount/dMexCount.css',
    '../../mods/dMexCount/dMexCount.js',
    '../../mods/dBetterSystemView/dBetterSystemView.css',
    '../../mods/dBetterSystemView/dBetterSystemView.js'
    ],

    some don't even require you download and drop the folder:
    Code:
    var global_mod_list = [
    'http://pa-tournaments.com/mod/pa-tournaments-loader.js',
    'http://www.nanodesu.info/stuff/pa/mods/live/pastats/pa_stats_loader.js'
    ];
    
    so really there's no excuse. I call it the fear of the unknown
    mered4 likes this.
  8. brianpurkiss

    brianpurkiss Post Master General

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    A Mac installer must be new since I last looked into it.

    At this point, it's more laziness and busy schedule than anything.

    Thank you very much for this info. I'll look into it.

    ...

    sometime...

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