Tanks immune to t1 air.

Discussion in 'Balance Discussions' started by netpyxa, November 4, 2018.

  1. cdrkf

    cdrkf Post Master General

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    Edit.... No point arguing all this again
    Last edited: November 14, 2018
  2. cdrkf

    cdrkf Post Master General

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    .
    Last edited: November 14, 2018
  3. MrTBSC

    MrTBSC Post Master General

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    Spring beams ARE instant hit weapons unlike in TA were they were straight high velocity projectiles ...

    it does't matter if PA has projectile simulation ..
    if there is no RPS, if there is no propper roledesignation/definition to units
    if units are just there to be spammed to shoot at each other in varius ways for looks then people wont take this game serious ... they would look at it as a game merely for funzies and nothing more ..

    i played BA yesterday ... and imo it just has way too many units that both are not neccesary and make it just harder for a player to learn what composition to build ...

    "starting one factory"

    before you said you don't want to be forced to build all factorytypes

    you said how you don't want to have to rely on vec or air to rely on antiairsupport basicaly asking for bot only to be viable on certain maps

    and i said that there should be defintive disadvantages to neglecting the other factorytypes ..

    botfac in PA is more about utility were vec is about clear roles and firepower, air for mobility obviously ...
    in TA and BA from what i saw both factypes have many similar unitroles be that peewee or flash
    or zeus and lightingtank f.e.
    and that to me is unneccesary and at worst confusing ...
    less units in that case might have been more imo

    but whatever, doesn't look like we get to an understanding so i leave it here ....
    Last edited: November 15, 2018
    cdrkf likes this.
  4. cdrkf

    cdrkf Post Master General

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    Well fair play for giving BA a try.
    Last edited: November 15, 2018
  5. RomeoRuiz15

    RomeoRuiz15 Member

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    No... Just no.... :L

    Delete this

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