[Tank] My build and tipps to a Tank

Discussion in 'Monday Night Combat PC Strategy and Tactics' started by exTro, January 31, 2011.

  1. exTro

    exTro New Member

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    Hello,

    I want to make a Tank guide because I want to show you my experience with it:

    Endorsements:

    Gold - Armor
    Silver - RoF
    Bronze - Clipsize

    The question is: Why?

    Armor:
    I think Armor is very great for a Tank. His Jet Engine Gun is a melee weapon. The range of it isn't very far so you must always run in the enemy base or in the enemy and for sure they don't just die. A great point of the 3 Armor is that you don't die if an Assassin take you from behind and if you are clever enough you can kill him easily.

    RoF:
    But we don't just want live a long time, we want to kill somebody. So I use RoF to make damage. The combo of Armor and RoF are very great. Enemys have no chance in melee if you know how to play the Tank. And it's good for the Railgun.

    Clipsize:
    I think I don't must really explain it. You can shot longer and don't must often reload. Armor is good but if you have to reload and an Assasin take you from behind it can be that you die if u haven't full health and if attack other guys too.

    And for sure an other question is: Why no Speed?

    It's true you aren't very fast but it's not very important. Assassins most have a golden or silver speed sponsor and i said that you can easily kill one so you have fast speed on gold or on silver.

    ---

    Tipps:

    -At start you should skill Grey and Red. The Red skill is wonderful for melee and it's a skill who is good to kill an Assassin who take you from behind or from the front.

    I skill: Grey > Red > Grey > Red > Blue > Blue > Yellow > Yellow

    Maybe I make Red, Blue, Red, Blue. Yellow isn't for me important because it isn't the best idea too stand on 1 place.

    -If an Assassin takes you make: Red > Normal attack with Engine Gun or use your rotation attack and then attack normally.

    -If you have juice use it in the enemys base and attack FIRST the turrets. It's better for the team. If you finished the turrets then kill if you want or attack the money ball if it's down.

    Closing:

    I hope I helped a bit with my build and tipps. BUT I'm a german guy and I'm not the best in english so please don't say words against that. And it's my first guide.

    Your MNC Player
    exTro
    Last edited: January 31, 2011
  2. Marmalade

    Marmalade New Member

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    Er, just one thing, please don't apply german grammar to english sentences, it doesn't really work out.
  3. exTro

    exTro New Member

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    sorry but did u read that?
  4. zanarias

    zanarias Member

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    Whether or not your German, it would be extremely helpful if I could at least understand what information you are trying to convey.
    Last edited: January 31, 2011
  5. exTro

    exTro New Member

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    and can u write anything positive for me? xD
  6. zanarias

    zanarias Member

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    I like the colors on some of your words.
  7. exTro

    exTro New Member

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    thx xD and i read it and correct a few thinks not the grammar but... ^^
  8. grimbar

    grimbar New Member

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    effing +1
  9. Marmalade

    Marmalade New Member

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    I only like how the juice is violet, really.
  10. grimbar

    grimbar New Member

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    To add a bit of serious feedback, most assassins won't ever take speed as endorsements. I don't know where you got that figure from.

    You should look into upgrading product grenade at the start of a round for the blind. May even want to switch RoF to Gold for the Railgun since Silver Armor is more than enough to survive backstabs.

    Tips would include stuff like clutch passive and the like.

    Before you think about expanding the guide though you should (for the sake of all of us) heavily check your sentence structure. Most times I can only guess what you mean.

    Peace out
  11. exTro

    exTro New Member

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    with the speed I SEE THAT its not rly difficult to explain

    the blind of a grenade is good but i think its very good against turrets but u can use it against enemys too but if u dont shot him ... ^^

    i wrote im not good in english and i dont know the real stucture of it AND I READ IT TOO ITS NOT RLY DIFFICULT TO UNDERSTAND
  12. Rammite

    Rammite New Member

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    Remember that Passive 2 and Deploy 2 means Health Regeneration kicks in in a mere one second.

    If you manage to Jet Charge to safety, deploy for a few seconds, and you'll be back to full health.


    I also find Skill Recovery useful. Just having Skill Pill means my Jet Charge is ready to use in only 5 seconds.
  13. exTro

    exTro New Member

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    i don't really understand the first sentence but if u mean that a sponsor should be health regen then your right but i think a bit wait more on full health isnt a big problem isn't it? ^^

    skill recovery is useful yes but i think the skills come fast enough ;D
  14. Rammite

    Rammite New Member

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    I mean that if you upgrade your Grey and Yellow skill to level 2, you heal to full health in a few seconds, but I agreee - more full health is important.

    It's just that when you're low on health, you can use this neat trick and be ready to fight again so quickly.
  15. exTro

    exTro New Member

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    ahh ok ty :D
  16. goathax

    goathax New Member

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    Yeah, I generally roll out with one passive and one in product grenade. Un-upgraded charge isn't great, but between that and a death blossom or railgun grapple, you can usually stuff foolish assassins.

    Having that upgraded product grenade is a must, I think, because you want to be ready to hit enemy turrets if you take a bot lane all the way or run into a Support with his firebase.

    I like your endorsement profile, though. I usually use the same, though sometimes I pick other things on bronze. An extra benefit of clip size is with Death Blossom. It's percentage based, so at a full clip, you won't do any extra damage, but if you've spent some ammo already, your Death Blossom will be better with a clip size endorsement than without it. (For example, if you spend two ammo on a clip size of 5, you have 3 -- a 60% strength Death Blossom. If you spend two on a clip size of 10, you have 8 -- an 80% strength Death Blossom.)
  17. grimbar

    grimbar New Member

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    That's not how Death Blossom works. Any ammo above the default maximum does not alter the damage, your damage will only shrink after you breached that original threshold.
  18. exTro

    exTro New Member

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    yes maybe are other things better as bronze but it dont kill me if i haven't the full damage with it ;D
  19. Shurryy

    Shurryy New Member

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    ExTro! I definitely think I played against you the other day! o3o

    Nice guide btw. :D
  20. Vleessjuu

    Vleessjuu New Member

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    My thoughts about your loadout:

    Gold armour isn't really needed on a tank. Silver is good enough: you can survive headshots and backstabs at passive 2, which is basically what you get armour for. I'd use that gold slot for one of your other endorsements.

    About getting passive 2 right at the beginning: it can work, but usually I save it up for mid battle. If you upgrade your passive, you immediately get full health. This is a great trick for surprising opponents: when you're low on hp, run around a corner, upgrade and get right in their face when they think they earned an easy kill. This also allows you to get the lvl 2 product nades right away. You'll earn the $150 for passive 2 really quick anyway.

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