[Tank] Am I doing it right?

Discussion in 'Monday Night Combat PC Strategy and Tactics' started by rayleterleir, February 15, 2011.

  1. rayleterleir

    rayleterleir New Member

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    OK guys, just wanted a bit of advice. I've started playing Tank recently, and I wanted an opinion on my endorsements and gameplay. So, my endorsements are:

    Gold: Rate of Fire
    Silver: Armor
    Bronze: Critical Hits

    Now, I normally play defensive tank. This usually means I escort our bots to about halfway towards the moneyball, then I focus on taking down enemy bots and towers from a distance. I'm fairly passive when it comes to pros e.g: I don't actively chase them down, but if they attack me I fight back until they either go away or die. Whenever I get a decent sum of cash I tramp back to our side and work on our towers. I avoid LaserBlazers like the plague, and primarily build Longshots and Rock-Its when cash allows. I normally upgrade my Product Grenade first, as i've found that to be most useful, then my passive skill, then charge and finally deploy (I find deploying not too useful as it makes me a target to enemy pros). When the JackBot appears, I don't rush forward, I sit back and pepper him from a distance. Finally, I primarily use the Railgun over the Jet Gun.

    So, am I doing OK? Suggestions for improvement?
  2. BulletMagnet

    BulletMagnet Post Master General

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    Remove Crit.

    I run with Gold RoF and Silver Armour 90% of the time, something like Reload or Skill regen is more useful.

    That said, with that I don't play defensive - I do the opposite. I'll often shoot out in front of the bot waves, find a nice place to set up camp and kill bots as they pass.
  3. rayleterleir

    rayleterleir New Member

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    OK, will do, thanks for the advice : ) I'll go with Skill Regen.
  4. Near

    Near New Member

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    Tank got great offence potential, and I often use him to push my bots as far forward as possible.

    I'd remove crit for something more useful like health regen/reload/skill
  5. BroTranquilty

    BroTranquilty New Member

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    It is said that bronze skill-regen is the most effective bronze endorsement. Most bronze endorsements don't give much at all, where skill regen does give a good deal.

    Bronze crits give you 1% higher crit chance, gold would give you 5. Bronze armor gives you 1/4th the health a passive would give, where gold would give you a little more than a passive. Bronze juice gives you half a juice pickup where gold would give you 3 juice pickups.

    Bronze skill regen gives you 25% faster regen, where gold gives you 50%. That's half of gold, where most endorsements give you 1/3 of gold or less.
  6. Vleessjuu

    Vleessjuu New Member

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    You have to be careful about that comparison, though. Cooldown is not what you're really interested in. It is the rate at which you can use skills (how often per minute) that is often a better measure, just like RoF is a more useful measure than weapon cooldown. And rate scales inversely with cooldown, so a 50% cooldown reduction translates to a 100% increase in rate. A 25% CD reduction only translates to a 33% increase in rate. This is important to keep in mind.
  7. sensitivepsycho

    sensitivepsycho New Member

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    Try Accuracy - you'll make people dead with your Railgun.
  8. BroTranquilty

    BroTranquilty New Member

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    ?

    If I can use my skills every 40 seconds, gold would allow me to use them every 20 seconds. It would increase my rate by 100% (Double). HOWEVER, silver would allow me to use them every 30 seconds, it would increase rate by 50% (Time and a Half).

    I understood the mathematical concept that scales it's effects, but the math you did scaled it way too much. Bronze is effectively 1/2 gold. Most forum players since XBox release has said it's the strongest effect of a bronze endorsement, and they have said it all this time for a reason.

    Other endorsements are good, I personally never use skill as bronze as I love it in silver or gold. If you dislike skills, use what is useful to you. Stick with reload speed for deathblossom, or health regen to assist his already high regen rate.
  9. Vleessjuu

    Vleessjuu New Member

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    Okay, let me eleborate on that. Say you indeed have a skill with a cooldown of 40 seconds. That means you can use it 60/40 = 1.5 times a minute. So the rate is 1.5 per minute. Now at gold, the cooldown is 20, so the rate is 60/20 = 3 per minute, which is twice as large as the original 1.5.

    Now look at bronze, which gives 25% less cooldown, so CD = 40*0.75 = 30 seconds. This gives a rate of 60/30 = 2 per minute. Compared to the original rate of 1.5 per minute, this is 33% percent higher (1.5 * 1.333 = 2). So the rate is NOT 50% higher, it is 33% higher.
  10. BulletMagnet

    BulletMagnet Post Master General

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    Kids, lets not get off-topic with an argument on semantics.

    Speed might be a decent Bronze to consider, making you move faster is always useful.
  11. BroTranquilty

    BroTranquilty New Member

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    They are the only endorsement you can pick up, but on a tank you can never have speed too early.

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