Game feature suggestion: A randomly occurring announcement by Mickey Cantor (average approx once per game, but with significant volatility). He'll give you $50-100 (ish) of his hard earned money if you can kill the top earner pro on the other team. The 2 top players are taken as of when the announcement is made. The next pro to kill one of them makes some bonus cash. Once one of them has died the game reverts to normal, killing the other one does not make you any additional cash. The two pros would have to glow or something to highlight that its duck hunting season and that their goose is up. Optional: The gamertag of the top pro on the opposing team might always be visible so that the opposition always know where to find them. $25 extra bonus for the top earner of one team being the one to kill the top earner of another. I imagine that this is a small feature for the fun of chasing a good player down and the good player's pleasure in surviving it and it's an opportunity for Mickey Cantor to expand his vocabulary. If the pros wish to go hide in their spawn until it's all over, they are welcome to - it'll take a good player out of combat as sacrifice. But I expect the sums of money involved should be small. I wouldn't want to see this as a feature that alters the course of the match - just for fun.
It's cool, but seems to come dangerously close to that Deathmatch motif that the developers are trying to avoid.
You're right, It may lead to inviting people to emphasise deathmatch rather than breaking the moneyball. I had in mind primarily the atmosphere of the game more than anything - crowd pleasing.
Oh that would actually be kind of fun! I've had games where I notice someone has like a 20/1 K/D and then I go hunt them down. Only fair that they die at least twice in my opinion since they've been killing me and my teammates. But a bit of bonus cash would be a fun little side game. Though I don't know how comfortable I'd be being the one that's to be hunted down haha xD I'd be like paranoid that everyone is after me.
I think you could actually get the desired result without supporting the deathmatch idea. Just add a special icon by the name of each team's MVP.
What if it was something else that triggered Mickey's loot? First to hit an ejector maybe? First to 6 bot kills? I like the idea of sudden, in game contests for shae.
Tasks that don't require killing pros but do give a financial reward would also suit what I had in mind. It would give people the opportunity to win small victories during the match. Have a player stand in a designated area and successfully taunt perhaps?
We already get a $50 benefit to taunting soon after a kill, and I do take advantage of it. As long as I'm relatively safe, I will taunt after just about every kill. It really adds up.
You can taunt after everything and earn extra cash. Turret Assist? Taunt. Kill Assist? Taunt. If it earns you money and you taunt afterwards you'll earn the bonus money too. Shoot you can just taunt for the heck of it an earn $5.
The only problem I have is how frequently will it come up? With some games only going for 2mins or less they would have to change the game to last longer since currently 2mins or less is well short. I know these games are a small percentage but it happens I fully support the idea I just want to point out one of the bigger things that kills the idea.
I think this brings about a good point. How about moneyball shields being impenetrable for the first five minutes of gameplay while we're at it?
I love the idea, a sort of "Audience Request" type task that all pros have a chance to do to gain money. It could be kill the highest earning player on the other team, it could be do the most damage to bullseye, it could be something like get the enemies shields down in the next 2 minutes, or your shields drop/your entire team loses juice/the enemy gains money. You could put a hundred thousand variables into a machine, and at the start of every game, randomly generate a number between one and 15, if its one, you get one event, if its 15, you get one event a minute. Each time an event starts, just randomly choose one out of the entire list of opportunities.