Okay so Meta's thread about risk vs reward gave me this idea. So instead of making T2 so darn expensive and OP how about you leave T2 as it is OR make it a little more expensive to get to and let T2 create T3. This is how T3 would work. T3 fabricators would be able to produce a small amount of buildings but powerful ones. Like instead of giving them the ability to build storage and radar's and such. They could build economy that would be pretty powerful and they would be able to build the megabot factory. Now, the megabot factory costs an incredible amount of resources to make but it is incredibly powerful. Id think this factory would take up quite some space. In order to run T3 you would need to own at least like 2 or 3 planets worth of metal to run them enough just to get up fabricators. They could make plasma defense which could wipe out any lesser technology it its range. They could build a "Planetary Generator" which could activate metal planets that could create a shock wave on other planets that wipe everything out, so really T2 is asteroid and T3 is metal planet destroyer machine. It would work a lot like the halleys where it would require so many generators. The generators would take up quite some resources to make. T3 armies would need to be made out of other factories so T2 builds fabricator factory and T3 fabricator builds super bot factory, these factories would be pretty big in size and would create bots the size of T2 tanks or bigger. If you wanted to make it more complicated then add in super tanks and such. Now to prevent making T3 metal planets obsolete, asteroids could have a counter attack like the anti nuke. Not to sure on how it would work but im sure someone can come up with a good idea. T3 could also be able to reclaim old technologies lost on the metal planet, some technologies could be lost bot armies of T3 or its unique type, or even find prototype bots that were once created and are relatively powerful. So how would it be balanced? Before anyone yells out "THAT'S OP" well it would be a late game thing. Think of it, It would be balanced by large systems that PA will have sometime. Also, it would cost major amounts and creating the mega bot factory and making the mega bot could get wiped out by T2 armies. It would take some time and resources to stable out your T3 enough to actually use its weapons of mass destruction. The possibilities are endless and I do think T3 is a necessary thing. It would not be the only option to do because it doesn't mean whoever has T3 wins, it means T3 is a risk and a large investment but its not always the way to go, in some situations you are probably and are likely just to stick and mass produce your T2. You could also make it so your T3 can't assist your other fabricators of T2 or T1 even, and T2 assisting T3 is like a pebble to a house. I think it would really make metal planets actually do something in a realistic range. If you think of it, T1 and T2 are not to far apart, not saying that T2 is a rush thing but like we need an actual end game technology. Most RTS games I have played contain a powerful technology that can only be acquired at the end, for example, Rise of Nations had the information age which contained the artificial intelligence which produced a soldier instantly. We also need to get over the fact of everything being counter-able, if you can stop everything then a game would never get anywhere, T3 is a point to end things and to annihilate things. How would mega bot vs mega bot go? they would kill each other, or even weaken one way more before dieing. Okay, so I know this is a lot. I'm not demanding Uber to make this happen instantly, this would clearly be something post release or if its really necessary in most peoples eyes it could get added sooner. Yes it can be perfected, that's what the community is for, so please leave ideas and fixes. I do ask that you think of this being in late PA versions, it would clearly not work in current builds due to the small systems and lack of certain things. Thank you for reading through.