T2 bomber change..........

Discussion in 'Balance Discussions' started by shotforce13, June 25, 2014.

  1. shotforce13

    shotforce13 Well-Known Member

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    hello all,

    i don't get on here much but, i thought id talk about the new change to the T2 bomber.

    in short hand, i hate the change. it feels like its just a flying catapult or a another gunship.
    the hovering mechanic of the bomber feels wrong and i feel IMO is a step backwards in the units balance.

    i don't really know what to say besides it just feels like its out of place.

    i agree with the concept of the T2 bomber being a tactical bomber and more specialized, but i just don't like the stop-hover-fire aspect of it.

    the only suggestion i have is make the bomber faster and keep the tactical missle (thats cool) but make the bomber fly as it did before (having to make runs). my other thought would be its stealth on its way to the target but once it fires its ordinance it will be revealed as it turns to line up for its next run.

    ok, im done ranting lol, ;)
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  2. nick2k

    nick2k Active Member

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    I would personally like to see t2 bombers be SEADs than flying catapult gunships.
  3. brianpurkiss

    brianpurkiss Post Master General

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    I don't like the change. Flying catapults isn't a good idea.

    The Realm Balance Mod has done a good job by making it a strategic bomber. Droping a single, high yeild, bomb.

    It's also pretty confusing having the bomber model hover. A slightly amusing/annoying side effect of the change. But if uber sticks with the change, I'm sure they'll change the model.
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  4. Clopse

    Clopse Post Master General

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    Sniper bots should shoot down this missiles, so a decent enough counter if you have some aa.
  5. aapl2

    aapl2 Active Member

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    perhaps if it carpet bombed tactical missles, like they were dropped out of the bomber like the t1 bombing run then all found diffrent targets or hit the ground with small AoE?
  6. igncom1

    igncom1 Post Master General

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    I like the new bomber.

    Doesn't have long range, it's missiles move slow, and the unit it's self can't deal with ground blobs.

    I love it the way it is.
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  7. bobucles

    bobucles Post Master General

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    Wouldn't it be more of a heavy missile gunship than a bomber at this point?
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  8. igncom1

    igncom1 Post Master General

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    I kinda like it as that too!
  9. shotforce13

    shotforce13 Well-Known Member

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    Its gone the same route as the inferno and vangaurd. Its just a upgraded gunship.

    T2 bomber should be used to break a hole into a fortified base, but with sniper bots shooting down there one missle, its better just to build bumblebees and carpet bomb everything. I agree that the gunship and bumblebee are geared toward blobs, but the t2 bomber should be used for high value stratigic targets.

    Right now, bumblebees rule the ground.
  10. igncom1

    igncom1 Post Master General

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    Yeah, no.

    Both the t2 bomber and gunship are T2 and the bomber has a missile for killing single targets, where as the gunship has rapid fire guns to shred enemy units very quickly one after the other.

    They do not have the same role, one is for siege, the other is for ground support and raiding.
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  11. shotforce13

    shotforce13 Well-Known Member

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    Sorry, but yeah it is. It uses the stop-hover-fire mechanic "gunship" what it fires is not important. Different jobs, same platform which is the gunship.
  12. igncom1

    igncom1 Post Master General

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    And what's the problem with that?
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  13. shotforce13

    shotforce13 Well-Known Member

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    Because i like unit varity. Why do we need 2 advanced gunships.
  14. squishypon3

    squishypon3 Post Master General

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    Well they both have separate roles... soooo...
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  15. shotforce13

    shotforce13 Well-Known Member

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    To be sitting ducks for flak cannons, i agree.
  16. igncom1

    igncom1 Post Master General

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    The don't run your troops into their counter?
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  17. bobucles

    bobucles Post Master General

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    It's not a tall order either, since T2 bombers literally out range and outrun any and all AA weapons that could ever be fielded on the ground and can only be reasonably engaged by a single terrestrial option out of the entire unit roster.

    Balance!
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  18. squishypon3

    squishypon3 Post Master General

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    Not to mention didn't the T2 bomber outrange flak and other AA? :p
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  19. shotforce13

    shotforce13 Well-Known Member

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    Do you mean fighters, spinners, standard aa tower, flak turret, and the sniper bot. Seeing the problem here?

    There are too many counters to the new design for it to be really good at anything.

    It just sits there while you shoot down every missle it fires until you calmly stroll up with aa and kill it. Im sorry, the design sucks and the balence of is just as bad. Keep in mind im unlikely to change my mind about it.
  20. igncom1

    igncom1 Post Master General

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    Tanks are countered by over 20 units.

    Are they also terrible broken units?
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