T2 Air Fighter And Interplanetary Air Combat Poll

Discussion in 'Balance Discussions' started by schuesseled192, September 27, 2014.

?

How can air combat across planets be improved?

  1. Introduce Schuesseled's awesome suggestion, and throw fat stacks at him. (latter is optional)

    50.0%
  2. The game doesn't need interplanetary interaction between air layers noob.

    25.0%
  3. The game needs interaction between air layers between planets! But your idea sucks. (alternatives?)

    12.5%
  4. I just came here to watch (insert obligatory michael jackson eating popcorn gif)

    12.5%
  1. schuesseled192

    schuesseled192 Active Member

    Messages:
    823
    Likes Received:
    219
    We all know it was a good idea to remove PA's ASF. Which hosed all other air units. But I feel this game is lacking something, both an air presence in your t2 factories that isn't a hornet and a way to interact with air layers on other planets.

    Fanfare.... please let me introduce:

    Aerospace Interceptor.

    Base Cost > T1 Fighter Plane Whoms Name I Forget.
    Stats = T1 Fighter Plane...I Forget
    Extra Ability = Can transfer between planets, (animation shows it launching into space, transferring between planets and then dropping down into the air layer on the other world) but doesn't actually enter or use orbital layer. (well other than the transiting stage) Mostly for simplicity.

    Vote and discuss.
    Last edited: September 27, 2014
  2. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    So replace air 2.0, with air 1.0?

    Nope.

    Id rather have a T2 AA unit for planetary invasions, something with either flak or multiple missile launchers.
  3. schuesseled192

    schuesseled192 Active Member

    Messages:
    823
    Likes Received:
    219
    If you wanted to label it as such it would be replace air 2.0 with air 1.0 THAT CAN TRAVEL IN SPACE.

    Has a slightly different ring to it.
  4. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Needs a better name like Blackwing or Reaper or Vortex or anything except "aerospace interceptor".
  5. zgrssd

    zgrssd Active Member

    Messages:
    658
    Likes Received:
    185
    Interplanetary Interceptor.


    I think the big issues is there is currently no easy switching between movement modes.
    The Astreus S-Move allows a orbital unit to enter air space (even as part of another action like unload). But that is about the limit of "switching between air and orbital layer/movement modes" the engine currently allows.

    I think there are tons of better solutions for the orbital invasions problem. That are also easier to implement/have better long term effect.
    The ability to free switch between movement modes is something that will eventually be in the engine (even TA had such units with SupCom doing it up to 11). But it is not a high priority compared to everything else.
    igncom1 likes this.
  6. sardaukar666

    sardaukar666 Well-Known Member

    Messages:
    128
    Likes Received:
    282
    I think it would be awesome if there was a way to implement a T2 Fighter which could just switch between orbital and air layer but unable to transit between planets
    Last edited: September 28, 2014
  7. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    B-but...but... THAT'S THE POINT!
    schuesseled192 likes this.

Share This Page