We all know it was a good idea to remove PA's ASF. Which hosed all other air units. But I feel this game is lacking something, both an air presence in your t2 factories that isn't a hornet and a way to interact with air layers on other planets. Fanfare.... please let me introduce: Aerospace Interceptor. Base Cost > T1 Fighter Plane Whoms Name I Forget. Stats = T1 Fighter Plane...I Forget Extra Ability = Can transfer between planets, (animation shows it launching into space, transferring between planets and then dropping down into the air layer on the other world) but doesn't actually enter or use orbital layer. (well other than the transiting stage) Mostly for simplicity. Vote and discuss.
So replace air 2.0, with air 1.0? Nope. Id rather have a T2 AA unit for planetary invasions, something with either flak or multiple missile launchers.
If you wanted to label it as such it would be replace air 2.0 with air 1.0 THAT CAN TRAVEL IN SPACE. Has a slightly different ring to it.
Interplanetary Interceptor. I think the big issues is there is currently no easy switching between movement modes. The Astreus S-Move allows a orbital unit to enter air space (even as part of another action like unload). But that is about the limit of "switching between air and orbital layer/movement modes" the engine currently allows. I think there are tons of better solutions for the orbital invasions problem. That are also easier to implement/have better long term effect. The ability to free switch between movement modes is something that will eventually be in the engine (even TA had such units with SupCom doing it up to 11). But it is not a high priority compared to everything else.
I think it would be awesome if there was a way to implement a T2 Fighter which could just switch between orbital and air layer but unable to transit between planets