T1and T2 bombers

Discussion in 'Balance Discussions' started by shotforce13, October 17, 2014.

  1. shotforce13

    shotforce13 Well-Known Member

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    The way the bombers are set up doesnt really make any sense to me and i liked it better in the late alpha early beta.

    The small t1 bomber should be changed back to a one or two bomb pin-point bomber for harassment and expansion killing. (There is alot of talk about early game bomber snipes)

    Now the big and heavy t2 bomber.............the way its set up now is pretty underwelming, so much so that i never build them with t1 being a better option.

    Change the t2 bombers back to a heavy carpet bomber so it acuatly is worthy of being in t2 unit roster and get rid of the silly fly and hover catapult with wings.

    Imo, changing these issues would promote better land combat early game and give u a tool to attack large groups of t2 land forces. It just feels like air owns early game.
    stuart98 likes this.
  2. zihuatanejo

    zihuatanejo Well-Known Member

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    Hornets (t2 bomber) are great. Outrange the commander for a start. Powerful. Slow, but that's ok considering their power. Heavy carpet bomber = lots of t1 bombers. Hornet adds a new dynamic.
    improvised1 and DalekDan like this.
  3. philoscience

    philoscience Post Master General

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    But does anyone use them? I've never liked them, they just seem weird and not fun. The heavy carpet bombers were awesome.
  4. zihuatanejo

    zihuatanejo Well-Known Member

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    I use them, if i ever get to T2. They're powerful and useful. Recent update reduced their move speed though.

    I can barely remember the previous t2 bomber that did carpet bombing! Wouldn't mind it brought back for just for the sake of an extra unit option and strategy.
  5. shotforce13

    shotforce13 Well-Known Member

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    I dont use them, the gun ship is better in everyway. They broke air balance when they gave t1 bomber speed and carpet bombing.
  6. mered4

    mered4 Post Master General

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    They broke air balance when they made the T2 bomber an upgrade over the T1 bomber. This isn't new. Air balance between T1 and T2 has been broken for almost a year now.
  7. takfloyd

    takfloyd Active Member

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    T2 bombers are extremely devastating against an enemy without an air force since they outrange all ground-based AA and are fast enough to stay out of range and kill advancing AA units that try to attack them. T1 bombers meanwhile are guaranteed to suicide en masse if any AA is around. So I don't mind the current balance of those two units. The Kestrel is the redundant one that should be changed.
  8. shotforce13

    shotforce13 Well-Known Member

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    I can defeat t2 bombers by spamming sniper bots and moble aa so I dont see how the balance Is good.
  9. igncom1

    igncom1 Post Master General

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    Because you can counter them?
  10. pieman2906

    pieman2906 Well-Known Member

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    Both of the T2 attack units feel that damn same, we already had a gunship, i dunno why we need a second, slightly different gunship with no other types of T2 attack aircraft.

    I too think that air worked much better earlier in Beta when T1 were for harassment and T2 were your strategic bombers, designed to fly into a base to take out that one key building, like sending a strike mission against a nuke launcher, or a halleys, or a holkins (back when Holkins were actually scary and had range).
    shotforce13 and zihuatanejo like this.
  11. shotforce13

    shotforce13 Well-Known Member

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    well yes, why is the T1 bomber way more powerful then the T2? the only counter the T1 bomber has is being shot down, once it drops its bombs who cares what happens next cause they are going to hit there target, T2 bomber is useless with sniper bots.

    risk vs reward, if i spend the resources to go T2, the units should be a little more powerful.
  12. igncom1

    igncom1 Post Master General

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    T2 doesn't need to be more powerful to be useful, and neither shouldT2 be extremely expensive either.
    Options are what it should unlock, more choice for the player, and frankly it does.
  13. Slamz

    Slamz Well-Known Member

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    I rather like the current balance.

    T1 bombers are good carpet bombers but very vulnerable to any sort of AA. They have their uses (including sniping) but foiling them is always rather easy (as is appropriate for a T1 unit).

    T2 bombers are specialized. Generally you don't have much use for them. But they can AA, meaning the only sure counter for them is fighters, and they're strong at fighting T2 ground armies. The main use I get out of them is sniping ground facilities, though. Queue up all the AA sites first, then whatever you want to destroy and they'll do the job til your opponent notices his buildings going poof.

    The gunship still has some role in that it's much speedier to reach a target than the T2 bomber while being less vulnerable to AA than T1 bombers (the AA directly in its line of fire will kill it but that's better than the AA in the line of fire and every AA site behind there killing it, as happens to the T1 bomber).


    I think of the whole air tree as a sort of optional "special forces" branch. You don't ever really need them but sometimes they get a job done that can't be done (or can't be done quickly or easily) any other way.
    igncom1 likes this.
  14. igncom1

    igncom1 Post Master General

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    And I have never got the problem that people have with the T2 bomber, other then that it's called a bomber rather then a gunship.
  15. carn1x

    carn1x Active Member

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    I'd like to see a unit with dual purpose, shoots rapid fire in a spread so it can either strafe against ground targets or alternatively chase and shoot air. A jack of all trades, a bit tankier and slower so it's not really a match for the interceptors. Basically an A10 Warthog, but it could really refactor the T2 "bomber" into something new rather than T1 bomber++.

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