uber have stated that they want to make t2 specialised, so it is not a replacement for t1. the leveler, peregrine, and slammer is a direct upgrade, not a side grade, so I thought making these thing s a little more even. the leveler should have a tank destroyer role. that means, only 20 degrees of turret traverse so it has to turn its body to aim, and able to one shot anything except the inferno/vanguard and naval. it should have low enough health to lose to 2 ants at close range, kind of like the gil-e. the gill-e should only be able to one shot bots, and two shot tanks. the peregrine should be given long rang missiles, with lots of damage, but it should be bad at close range combat. the slammer should be a close range unit, able top decimate dox up close, but overwhelmed from afar by numbers and lack of range. the t2 bomber, should in my opinion, trade health with the t1 bomber, making the t2 bomber effective, but easily shot down where as the t1 bomber could take hits but would need large numbers to be effective. please consider this.
Broadside already got a thread up about this a couple of days ago. Please look through at least the first page of a section before posting a new thread as far as balance discussions go. Thanks!