Systems: A Few suggestions

Discussion in 'Planetary Annihilation General Discussion' started by drsheeptm2, September 3, 2014.

  1. drsheeptm2

    drsheeptm2 New Member

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    So, I decided to create a system based on the new Annihilaser and gas giants, More specifically a Gas Giant with three metal moons, and have come up with a few ideas on how to improve the system designer.

    Idea 1: specific placement of metal ore or allow full control of metal distribution (Metal has a cutoff and then 0 ore)
    Basically I have having problems with my metal problems due to everyone trying to build the Annihilasers because of the comfortable amount of resources on the metal moon, when I want them to go to the gas giant to harvest resources (we cant have people just turtle now can we?)

    Idea 2: Allow control of how many people can spawn on a specific planet.
    This can allow for interesting game modes, and removes the possibility of 5 people being on one planet and one person on another when there are three spawn planets.

    Idea 3: The ability to publish systems.
    This would be a way to make the system designer matter, and you can feature the best systems as default maps.

    I'm curious if anyone else has any ideas on how to improve the system designer
    tehtrekd likes this.
  2. masterevar

    masterevar Active Member

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    Preview metal spots and landscaping (Tree/metal brush, metal tool, mountain/cliff tool, height tool, canyon tool, sea/river tool, crater tool and ruins tool) should also be implemented, but later rather than Soon i believe.
  3. tehtrekd

    tehtrekd Post Master General

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    I like these ideas a lot.
    I'd also very much like to see a planet maker sort of thing where you're given a blank planet and can just make your own personal custom planet.
    (And Earth, of course.)
  4. temeter

    temeter Well-Known Member

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    The metal spot preview was in, but has been removed because some people used it to cheat.
  5. pizwitch

    pizwitch Active Member

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