I'm surprised I haven't found any other threads about this, although it's something I've only noticed in the system editor. Features like scattered rocks and trees will sometimes have 'bugged out' textures at lower levels of detail. Whether or not it happens to a specific feature appears to be random (some tree types will bug out while others won't, and it isn't consistent each time the program is launched). When zoomed in, these features will display correctly, however, as can be seen in this screenshot (near rocks are displayed correctly, further ones are not): For the record, I have an NVIDIA Geforce GTX 560M, driver version is 335.23