symmetrical maps: make sense

Discussion in 'Planetary Annihilation General Discussion' started by judicatorofgenocide, October 18, 2014.

  1. judicatorofgenocide

    judicatorofgenocide Active Member

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    Pa is the best rts to date and has the potential to become the greatest competitive rts ever created.

    The top players in pa play at an effective apm of 1 to 3 hundred With simplified macro and micro.

    This expands strategical capabilities many fold.

    The game where players play at 3 to 5 hundred apm have more difficult micro and macro, but less epic battles and conclusions.

    If we could show the statecraft community how much better this game is and draw 5 hundred effective a pm players to this game.

    It would simply be amazing.

    In sc2 they know within 2 to 3 spots on a tiny map where their opponent is but this hardly limits tactical ability.

    The same is true in pa but we r working with a hugely simplified interaction with the environment.

    This creates the potential for huge leaps in epicness. To include but not limited to increases in army seizes, locations (Multifront combat) and finishing moves, planet collisions, death beams, and sneaky snipes.

    Knowing where your opponent could possibly be does NOT limit the potential of the game as much as inequality in spawning locations and expansion options.

    Imho symmetrical maps are fantastic for this game.
    Last edited: October 18, 2014
    philoscience likes this.
  2. squishypon3

    squishypon3 Post Master General

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    Personally I think 500 apm isn't exactly needed for this game. Not sure what you'd do with of all those clicks. The reason Starcraft players get that high is reqeuing their factories, as well as following a strict plan they've already set up for the match hours prior. :p
  3. judicatorofgenocide

    judicatorofgenocide Active Member

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    Imagine that apm dedicated to Multifront battles, let alone inter planetary battles! Instead of macro!

    Your Also severely underestimating the reaction,multi area attention of this inferior(sc2)game.
  4. mered4

    mered4 Post Master General

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    I'm not arguing against symmetrical maps. I'm arguing against set ranked maps like we have in the PAStats ladder (which are great maps, by the way).

    Look, the whole argument behind needing set maps is that the spawns would be randomized and thus, not fair. With symmetry and some safeguards to prevent ridiculously close spawns applied, we shouldn't need set maps to keep things fair for competitive play. They'll be fair any way you look at it.

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