When you think about it, aren't there a few things on the classes that seem a little bit out of place? What do you guys think would be better off being traded to other classes? I'm just rolling with the idea: I'm not thinking too hard about balance issues(like at all) this time. I may(probably not) consider balance issues later, but for now these ideas sound fun. Assault: It's all good. Tank: The rail gun seems a bit out of place on him, in my opinion. Personally, I'd want to swap it for the Support's shotgun so the Support has a long range shot at all and the Tank becomes that much more scary at close range :twisted: I think it'd be fair on the Tank since that means the only even remotely effective long range attack he'd have is the Billy Mays bomb. Support: The rail gun/boomstick switch sounds good to me. It'd make the Support a bit less of an offensive option since he'd lack any kind of massively powerful gun while juiced, but it'd also give him the ability to handle blackjacks and give him a ranged attack other than his Firebase. Assassin: Trade bots with sniper, that's all. Gunner: Can't really think of anything. Sniper: Trade bots with the assassin. Yay.
gremlins... are cloaked... the sniper... is not cloaked... that is all im about to say. no, that is not all i will say actually. id also say that the assassin needs a bot that balances it. if anything, switch bots with support or assault. but i think in a sequel, maybe they should make a little bit of swappable equipment. not even tf2-updates style, but just make one of their skills selectable, or a set-up of equipment and weapons to choose from that are already designed as "complimentary yet balanced" bombs and product nades and flak and airstrikes could all be interchangeable for instance... stun or grapple at end of charge could also be interchanged...
The Tank doesn't need another close range weapon, and to take away his rail gun would be to take away all of his ranged ability. I don't think I agree with one change you wrote in that opening post.
was it funny? or did you like it? cuz if it was funny, then hahahah :lol: yeah good joke right? but if you liked it, lets petition the developers to get on it immediately! :|
Ok, but if Assassins get Scramblers, then some changes need to be made. First, the Scramblers should become smaller, and get the ability to cloak. She should spawn 4 of them. They should no longer drain skills. And they should run around taking down turrets and other players. If the Sniper gets Gremlins, some changes should also be made. They should become bigger, and he should only spawn 1 of them. 2 after the update. They should get the ability to drain stats. Also, they should have no cloak. And they should move slow. How's that?
Tank doesn't need another close range weapon. He's got the Jet Gun and Charge. He's fine. :roll: Support needs the Shotty, cuz he has (almost) no way to defend himself close range, unless he's camping near a turrent/Firebase, and that's only if there are no bots present.
I concur with these fine gentlemen. I would further suggest that you are trolling, or extremely silly.