Support is easily the most OP. Upgraded Air Strike lets you throw THREE of those things out. Basically, it is impossible to stop a half-way competent support to take out ANY turret he/she wants to. And the heal/hurt gun, holy crap. You should have to at least be LOOKING at the player to keep your hurt stream on him, and the bunny-hopping BS is lame. Firebase, when placed in the correct place, is damn near impossible to bring down with just one support healing it, even more so with 2 or more supports healing it. Of course, the best counter for any of the Support weapons / strategies is another Support, which means this class is overpowered.
LOL Sniper headshot LOL Sniper shooting firebase from a distance and earning Juice as it's healed then Level 3 shot juiced = firebase and support dead. LOL Gunners grenade launcher LOL Assaults Grenade Launcher and Remote Mine
Snipers can't headshot easily in this game. Why does everyone use that as a "Sniper is OP" thing. Why would shooting a firebase kill the Support. It takes about 4 shots to take one down with the explosive rounds.
While the support camps and heals the damage that a sniper does the sniper juice meter raises to the point of being juiced. All he needs to do is waltz on in juiced out and whip out his other gun and go out gun blazing. Though the support would be close to juice if not juiced as well. This is where the snipers OHKO grapple move comes in.
I guess he's assuming the support is camping then. I stand by my "wait until there is significant evidence claim" but if I were to pick a class that needed to be fixed, I'd pick sniper because of his usefulness in all ranges. But yeah... Um...Lol Assault?
The funny thing is, I hesitated to post because I didnt know the right response to this. With that being said..... Lol Juice.