Support healing

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by mrpstocks105, November 22, 2010.

  1. mrpstocks105

    mrpstocks105 New Member

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    Hi

    Is anyone else of the opinion that more money should be rewarded for the healing of teammates? quite often i will be healing my comrades (i often partner up with tanks) for periods of 1-2 minutes constantly whilst they are getting the kills and taking damage

    Essentially isn't this an assist? the only reason they got the kill was because you were healing them whilst they were being fired upon

    I get that you juice up pretty quick when healing (and hurting) but it still leaves you relatively pennyless when i think tactically its understated

    Dont get my wrong i play an agressive support but if i means winning the game im more than happy to pair up

    Noddy
  2. hostileparadox

    hostileparadox Well-Known Member

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    Yeah, this concern has been posted a couple of times already. Since you are healing someone and going out of your way to help them, you should get something out of it. Some assist money for every kill they make while under the influence of overheal would be nice.

    The game kind of discourages following someone around like that due to the fact that you earn no money from it. So in reality it's kind of discouraging teamwork. Don't get me wrong, you could do it, but for most players it'd be an incentive to actually work together, since there is something in it for them as well.

    Not to mention the fact that you are a huge target while doing so. Since your target is overhealed, and you are not, you are always going to be the target of assassins.
  3. TOM12121112

    TOM12121112 New Member

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    technically, you do get paid, about $1 every couple of seconds that you heal something.
  4. sxd24

    sxd24 Member

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    This is true. However, this is also useless. Say it takes 5 seconds for you to get that $1. You can't even buy a level 1 Lazer-Blazer unless you stand there and heal something for a little over 2 minutes.*

    *This is assuming that MNC rewards money based on time healed. I've always suspected it was damage healed, but I have yet to test this out.
  5. hostileparadox

    hostileparadox Well-Known Member

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    The current system barely encourages you to heal from a monetary perspective. Helpful yes, profitable, no. I'm not even sure why it's there. You get more money by taunting and faster too. And at the end of the day, with most pubs, you have to look out for #1. You're better off running around with your shotgun to get money. Either there needs to be an increase in the money earned while healing, or you need to be rewarded for assisting in kills by overhealing other pros/bots/turrets.
  6. sensitivepsycho

    sensitivepsycho New Member

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    I have an idea - the upcoming DLC will nerf the Hurt-Healgun's Juice rate. How about we keep it the same for healing Pros? Though that might discourage defensive Supports. I say that Hacking turrents should give you Juice as well.
  7. MagnumVeritan

    MagnumVeritan New Member

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    **disclaimer: I play support almost exclusively. I'm not any good, but its what I play**

    Not sure I'm a fan of supports getting money from healing at any reasonable rate. If you want to win, you know you need to do it so suck it up and do it.

    There are already (in my opinion) too many supports who sit in their base healing turrets, snipers, and bots until they get juice then running out only when they have juice to get a few kills for their precious k/d before running back home.

    Now imagine if they could do that while getting more money to use on better turrets to hide behind, juice chaining, and increasing their skill levels?

    I realize some folks like playing the defensive game and all that, but you shouldn't be able to start banking while in your base, relatively safe and secure while the other classes have to go out and risk something to get their skill and juice money.

    I don't earn money from healing but I do get gratitude from my team and the knowledge that when I keep someone alive, I'm denying the enemy team the money they would have earned off that person. Good enough for me.
  8. willofnadal3

    willofnadal3 New Member

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    i agree with this guy although a compromise might exist what if you get more money and juice for actually healing sombody meaning there taking damage but you dont get money and juice for overhealing cuase really do you deserve money for overhealing slims
  9. SHOW YOUR HEART

    SHOW YOUR HEART New Member

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    I'll have to disagree with you, sir.

    Healing team mates is quite profitable, given that (until the support is nerfed, though in this instance appropriately) juice can be attained in under a minute with steady healing, you're bound to make a good chunk of change just for helping out your team.

    Don't get me wrong, I'd love a little cash on the side for my efforts, but the overall help for the team is enough. You're going to gain juice rapidly, get your team into a better position, yadda yadda.
  10. hostileparadox

    hostileparadox Well-Known Member

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    I meant profitable from a money stand point. From a juice stand point it's great. From a team effort POV it's great as well. But even better if your team mate is always getting damaged, otherwise you don't earn much juice when he's fully overhealed. This is until the update hits at least, which might be today (*Crosses fingers*)

    I wish there was a tracker of how much money you earn from healing. I have a feeling it's not much. I do wonder why Uber made the heal beam pay you, even if it is a pittance. Because they know supports sometimes don't make much cash?

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