Support heal seems to give too much juice

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Diablohead, August 12, 2010.

  1. Diablohead

    Diablohead New Member

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    Maybe, maybe not but I feel that it does, you can easily use a bronze juice and silver fire rate, heal some bots and have 100% juice before you know it, I can easily juice and rush especially in overtime with that kind of setup.

    I understand that it's because I am setting up my support with the right enforcements but IMO healing gives too much juice.

    A possible fix I would say, would be to only give juice when healing people below 100% health, any overheal is not worth any.
  2. Nightmare

    Nightmare New Member

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    I agree. Healing bots shouldn't give as much as it does (or turrets for that matter) and you shouldn't gain anything from over healing, Unless I'm mistaken somewhere..

    -Offtopic, I think I played with you an hour ago, are you level 35 ish?
  3. Diablohead

    Diablohead New Member

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    yep, can't play all day today unlike yesterday :lol:
  4. Nightmare

    Nightmare New Member

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    I know right, I got a ton of work to do

    ..DAMN YOU UBER!
  5. TheJustinIsALie

    TheJustinIsALie New Member

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    Does using a fire rate increase the speed you heal? I thought it didn't.

    Without fire rate the juice for Support is pretty balanced.
  6. Diablohead

    Diablohead New Member

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    I am 99% sure it does, uber need to confirm but it seems that I heal, overheal and keep my firebase alive much better using a rate of fire sponsor. Also rate of fire made my hacking time shorter (using the skill, not skill regen) as he would finish hacking before he finished speaking which usually is the other way around.
  7. broncoburns

    broncoburns New Member

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    I played Sniper and Support last night. It seemed to me that, if I can continually snipe an enemy turret, I gain juice quite a bit faster than when I was a Support healing bots, turrets, and players.

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