Suggestions for full release of MNC

Discussion in 'Monday Night Combat PC Discussion' started by Cheesecakecrush, January 4, 2011.

  1. Cheesecakecrush

    Cheesecakecrush New Member

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    1. Multiple keys for same function. Perhaps I want a second key for reload for when I'm playing assassin so I can mentally remember that one for lunge, and another for reloading guns for other classes/shuriken

    2. Independent sensitivity for X/Y axis. Instead of aiming at an enemy horizontal, I find myself aiming above their head. While on 360 MNC, I can't seem to aim up to save my life. Silly thumbsticks. Silly mouse. But seriously, this option's availability will be very welcome.

    Seems nice, but I have only been through the tutorial and have struggled with a comfortable control layout. Nice job on the enhanced tutorial though, Uber! Its nice to see more aspects of MNC laid out in it so that Newcomers know what to expect.
  2. hickwarrior

    hickwarrior New Member

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    Wait, was that last sentence sarcastic or a genuine truth?

    Tbh, I don't see how point 2 will be useful. I never tried messing with it though.

    number one seems rather useless to me. Maybe it's just me, though. I don't feel like I get too confused with the lunging aspect of the game.

    Now, if it's okay with you, I'll just post my suggestions, although they are probably taken by the community anyway:

    1. Spectator mode. This allows new players to watch how other players actually play and probably learn how to play this game more correctly. The less far fetched thing of this mode is the ability to record the game like a sports match. This would be useful for tournies or other reasons.

    2. Teams or clans. I think this is pretty obvious if you guys already thought of implementing it. If it's the tag thing in the menu, it won't work. Mainly because other people can just copy the tag and pretend they are from the same clan or team you are in. If it doesn't work like that, please let me know.

    3. private servers. I'm not sure if these are included yet, but these are the servers that could be used for tourney matches and clans to practice. Setting it on private allows the clan to keep them free for practice and use them for other clan matches. I think I repeated myself, but I think you get the idea.
  3. zarakon

    zarakon Active Member

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    Multiple keybinds per action would be nice

    Class-specific keybinds would be better

    Both would be best!
  4. Goose

    Goose Active Member

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    Lol that last sentence really sounded like horribly dickish sarcasm. Also, I don't really see the point of point 2 either.
  5. Cheesecakecrush

    Cheesecakecrush New Member

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    That last sentence was absolute honesty. The tutorial on the 360 version didn't do anything about building turrets, using juice, or actually defending the moneyball.

    Maybe to 100% new players it seems kinda lacking, but its a step up from the previous iteration.
  6. zarakon

    zarakon Active Member

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    huh, i remember the 360 tutorial being the same
  7. Ekanaut

    Ekanaut Uber Alumni

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    Exactly the same as 360.
  8. BulletMagnet

    BulletMagnet Post Master General

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    Point 2 already exists, it just doesn't have pretty section in the options menu.

    Track down the file HostileInput.ini (it's in you Documents folder, go find it) and find the two instances of;

    Code:
    LookRightScale=1.000000
    LookUpScale=1.000000
    I'm pretty sure changing those will give you the desired effect.


    Also, you should be able to map multiple keys to the same function (ala. setting the letters R, Q, 9, and space to reload). You won't be able to do it per-class, but it's still a start.


    Just remember, settings that aren't gameplay related have a pretty good chance of existing already. Uber was pretty sage in choosing to build MNC on the Unreal Engine 3.
  9. zarakon

    zarakon Active Member

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    BulletMagnet, any tips for manually binding keys? The Unreal system seems amazingly complicated compared to Quake and Source bindings..
  10. BulletMagnet

    BulletMagnet Post Master General

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    Find something that looks like what you want, copy-pasta.

    If I remember correctly, Source does it backwards to UE - you have an action that you bind a key to.

    UE goes about it this way; button x was pressed, what is the command that is supposed to be run?
  11. Cheesecakecrush

    Cheesecakecrush New Member

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    I could have SWORN it was shorter on 360.

    Oh well.
  12. ilyoung

    ilyoung New Member

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    hmmm, how about some tweaks to matchmaking. i understand there is only so much you can do in trying to split the players evenly, but what i've noticed is that if the same people are playing together over multiple games, more likely than not, the top scoring players will end up on the same team over and over again!

    isn't there some way that if people remain on a server for more than one game, it takes into account their scores from the previous games and divides the teams up using that information for the next round?

    i'm not sure if it's just by chance this has been happening to me in most of the games i've played, but it seems to happen too often to be a coincidence. anyone else notice this?

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