I like this game very much, and I have some ideas. They may make the game better. Units: Show the detail hp value instead of the percentage. The building under construction: Show the estimated remaining time to accomplish base on current construction speed and economy. Unit Cannon: Display the stored units. Show the estimated arrive time when aiming. Nuke: Allow players to know the nuke whether it is launched by teammate or enemy. Allow players to see target position and the explosion range of teammate's nuke. Allow players to delete or cancel his nuke after launching. (This can avoid friendly fire.) Show the estimated arrive time when aiming. Replay: Display the queue of the factory. (This is very useful for watching the replay of good players.) Show the players' message in game. Add an option to see where the player is looking. More speed options. (For now, there are only 3 different speeds.) Replace the army count with army value (the price of units) Improve the fabricate count and factory count: separate T2 from T1 Leader Board: Allow player to search other player. Allow player to page up/down. --- I modified some sentence, sorry for my poor English.
+1 to all of these; most of them are probably possible using the new API and could potentially be modded in.
allowing to warn enemies would allow them to quickly build up nukemissiledefence .. i´m not sure that would be good ...
That's already in the game though, isn't it? You get an alert when a nuke has been launched. (Or at least you used to. Haven't been nuked in a while). This suggestion is just to specify whether it's a friendly or enemy nuke.
but if it isn´t in and your team gets warned by a launched enemy nuke that needs like 10 minutes to arrive? i realy don´t remember anything that says enemy nuke detected or missilelaunch detected
Just tested it. It's as I thought it was. You'll get a nuke alert the moment a nuclear missile is detected. And I really mean detected. If the nuke is still inside the fog of war, you won't get a warning until it's visible.