While testing the interplanetary nukes (they work great btw!) I noticed that if you have multiple launchers selected and you issue say 3 attack orders to different spots (with or without shift), all launchers fire at the first mark. So to produce the effect you most of the time want: cover large surface with nuclear fire, one would have to bind launchers to different hotkeys each and issue commands separately one at a time. I found one user mentioning this quickly in the past here. https://forums.uberent.com/threads/nukes-are-here.50495/#post-774988
that's kind of an obvious one. workload and payload split is a good idea (that exists in FAF) that probably will come down the line.
I am all for it. Other than to get a sure kill on a commander, double nuking the same spot is never useful. Each click should send one. "cover large surface with nuclear fire" Cant get enough of that.