[Suggestion] Practice scenarios

Discussion in 'Planetary Annihilation General Discussion' started by m1dnightmoose, November 11, 2014.

  1. m1dnightmoose

    m1dnightmoose Active Member

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    With the recent post of how save games are going, it got me thinking. If you could have a game mode where you would spawn mid to late game with eco set up and some buildings and units ready too. You would play against an AI that you would have to defeat (it would also have a comparable amount of stuff)

    Now to the good part.

    Example
    • You are on one planet and the AI is on another. The AI is stacked in defences (planet wide uberellas ect) And the goal is to crack his planet and annihilate.
    I think it would add a nice way to practise, add some more variety and Maybe add longevity to the game? Maybe?

    Anyway, what do you guys think?


    <3
    Last edited: November 11, 2014
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    Or Uber could add more invasion scenarios like asteroids ┌(▀Ĺ̯ ▀-͠ )┐
    m1dnightmoose likes this.
  3. immorhys

    immorhys New Member

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    This is actually pretty much the requirements for Single Player campaign, just a heap of these. Its also probably related to the Save Game feature thats still in development/stuck.

    Assuming the AI can cope with suddenly coming into existence with units/ecom already there, its just a case of creating a method in the game setup to spawn everything into place.

    From a playability point of view for your example, the AI once it owns a planet and has a lot of ecom just nukes off memory, as well as occasional fabber drops/suicidal commander drop. A heavily defended planet in my experience only falls due to insane nuking (occasionally relying on the buggy anti-nuke), or laser/halley.

    I haven't had much experience with modding, but if there was a method for a mod to spawn units (some kinda cheat mod for dev use), if that method allowed specifying locations, it could populate planets?
    m1dnightmoose likes this.
  4. LeadfootSlim

    LeadfootSlim Well-Known Member

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    This would also be important for real tutorials - being able to toss players into particular scenarios, then add UI prompts that guide newbies who can't tell a Pelter from a P-Gen and help them on their path to mastery of the game.
    m1dnightmoose likes this.
  5. m1dnightmoose

    m1dnightmoose Active Member

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    Yup, theres a spawn unit mod on PAMM and a dev cut and paste tool, so all that is missing would be save games. And I guess that this would be more useful to newer players than it would be to the more experienced.

    <3
  6. m1dnightmoose

    m1dnightmoose Active Member

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    Yeah the game really is missing a good tutorial, and to be honest it probably scares new players off. They might hop into a game, get rekt by an AI and denounce the game as too difficult. Was hoping something like this would be implemented to teach the new guys how to play. And a way to let more the more experienced practice where they're lacking.

    <3

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