Lately I'm missing the fun in big FFA games, because many player tend to ally up with everybody in game, which leads to the early annihilation of those that don't do it and to boring wait time for those who do so, too. So I thought it may help to introduce an option to set a max. ally limitation. My idea would be max 50% of the alive players. So there should be always some fights going on and backstabbing is still possible.
I'd like to see an option where we can set how many joint winners there can be in a dynamic alliances game, especially in a big FFA, it's fun to have only one winner, but sometimes leaving room for 2 people to win or maybe 3 is fun.
@kaminfreunde I remember a clan member who did that, allied with everyone who would accept, ganged up on those who didn't. Then proceeded to drop Vanguards in allied bases one by one and trying to play one off the other. Since I was the victim of one of these strats I remember it well and have adopted it as my own. And back when landmines were god-tier indestructible, I had an ally cover my base in landmines, causing me heavy loses when the pact was broken. Now days you can build bomb bots and give your ally's com a bomb-bot assist hug. I would ally up with anyone and everyone, then proceed to set about their demise while not alarming the rest of the herd. Dynamic ally is all mind games if no one knows one another. But I've played some games recently where friends auto ally before they land, which takes the fun out because they don't have to worry about a back stab.
I like dynamic alliances very much and I think it's quite a cool feature, just the "everybody ally with everybody staring at each other" part is not so much fun.
YES. I love alliance games and I hate people who ally with everyone. There should be a customizable limit. If you can't be friends with everyone, you'll be careful about who you offer alliance. Last time I played 5 player alliance game (+alliance victory), all 4 enemies allied against me before game started. They obviously knew each other and that was their plan. Which is a meh situation. (I still won that match, tho, just so you know how cool I am). If there was an ally limit, I would never join a 5 player game with more than one alliance per army. Just to make sure I won't be screwed.
I just enjoyed an FFA last night where one enterprising player decided to ally with half of us. I humored him and accepted the alliance, ignoring the guy for the first half of the game while I fought some of my other neighbors. Then when he started to take metal patches that I wanted, I promptly ended the alliance and threw my tank army at his main base, which I knew was vulnerable. I don't know what the guy was expecting, he just random-patrolled Dox around the planet instead of making an army or a powerful economy...
Should be this one, can't load it myself (keep getting connection to server lost): 12707629097467652817