Just a little niggle with the third person camera, but occasionally (particularly as a gunner) When you force the camera to come too close to the player model (Especially when trying to target someone high up) it obscures whatevers under the crosshair. I would like to suggest that when the camera comes too close to the model that the model become transluscent, perhaps something akin to the assassins cloak (Though the shader would probably have to be differed to avoid confusion).
+1 It's quite annoying when someone runs up to you at point blank as gunner and you can't see where you're shooting because you are backed up against a wall.
Meh I don't find it much of an issue... I pay attention to two things on the screen: My crosshair My target If my target goes out of sight for some reason, I track his name and fire under it, works like a charm...
Yes very yes. I hate it when an assault flies above and I'd like to shoot up, but instead I see my characters butt - in very high detail.