[Suggestion] Character transparency with close camera

Discussion in 'Monday Night Combat PC Discussion' started by Sarabi, January 3, 2011.

  1. Sarabi

    Sarabi New Member

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    Just a little niggle with the third person camera, but occasionally (particularly as a gunner) When you force the camera to come too close to the player model (Especially when trying to target someone high up) it obscures whatevers under the crosshair.

    I would like to suggest that when the camera comes too close to the model that the model become transluscent, perhaps something akin to the assassins cloak (Though the shader would probably have to be differed to avoid confusion).
  2. Pluberus

    Pluberus New Member

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    +1

    It's quite annoying when someone runs up to you at point blank as gunner and you can't see where you're shooting because you are backed up against a wall.
  3. zarakon

    zarakon Active Member

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    yes, I sometimes have huge problems with this as gunner
  4. DeadStretch

    DeadStretch Post Master General

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    Slam, Grapple or Deploy?
  5. XyzKiller

    XyzKiller New Member

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    This, often have problems similar to this.
  6. Shurryy

    Shurryy New Member

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    Meh I don't find it much of an issue... I pay attention to two things on the screen:
    My crosshair
    My target

    If my target goes out of sight for some reason, I track his name and fire under it, works like a charm...
  7. Pluberus

    Pluberus New Member

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    I do. ;)
  8. WhiteHawke

    WhiteHawke New Member

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    Yes very yes. I hate it when an assault flies above and I'd like to shoot up, but instead I see my characters butt - in very high detail.

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