Sub commanders are inactive (Orbital commander loadout)

Discussion in 'Support!' started by Tontow, June 26, 2015.

  1. Tontow

    Tontow Active Member

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    It seems the AI isn't trained to do an orbital start.

    Unless you have additional factory tech, the sub commander will build one mex and then sit idle.....




    I found the following in the bug tracker:

    PA#4393
    PA#3562
    PA#3508
  2. Quitch

    Quitch Post Master General

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    Extract the attached into \media\pa\ai\fabber_builds\

    That should fix it I think. When Uber fix this you'll want to delete this file.

    Attached Files:

  3. Tontow

    Tontow Active Member

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    Maybe put this fix on PAMM?
  4. Quitch

    Quitch Post Master General

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    I'm not sure server mods are applied to Galactic War.

    EDIT: SpacePi checked and says they're not.
    Last edited: June 26, 2015
  5. DeathByDenim

    DeathByDenim Post Master General

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    If you make it a client mod, it should be applied to GW, no?
  6. Quitch

    Quitch Post Master General

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    All of the AI, except the personality, is server-side.
    DeathByDenim likes this.
  7. Tontow

    Tontow Active Member

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    It doesn't fix it completely.

    Instead of just building one mex it builds a mex and an orbital radar. After that, it will build an occasional mex. No power and no orbital factory......

    It should build the orbital factory before the orbital radar so that it can get some orbital construction units going.

    PS: since what patch did rocket bots become able to hit orbital units?
  8. Quitch

    Quitch Post Master General

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    Oh no, you're welcome :p

    Here, try this version

    Attached Files:

  9. Tontow

    Tontow Active Member

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    OMG, Thankyou! Have My Bab.... aaaaaaaa ummmmmm Ya, about that....... :p

    This version is crashing the server. "connection to server lost"

    Where are the GW games saved so I can post mine for you to test with?


    But thank you for trying.
  10. Quitch

    Quitch Post Master General

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    Bad me for not checking my own work properly. This one won't crash the server at least.

    I don't know where the saves are kept.

    Attached Files:

  11. Tontow

    Tontow Active Member

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    Thank you, it is now slightly less broken, but still broken.


    AI built one mex and then when it was forced to run it finally built an orbital factory, but no fabbers from the factory.
  12. Quitch

    Quitch Post Master General

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    Sounds like it'd likely need a more substantial overhaul of the AI then. I'd need a save to test on to correct the issue.
  13. Tontow

    Tontow Active Member

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    I would give you one if I knew where to look.
  14. DeathByDenim

    DeathByDenim Post Master General

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    They live here (but only if you use the local server instead of Uber's servers, I think):
    Windows: %LOCALAPPDATA%\Uber Entertainment\Planetary Annihilation
    (just press <WinKey>+E and paste the above path in the address bar)
    OSX: ~/Library/Application Support/Uber Entertainment/Planetary Annihilation
    Linux: ~/.local/Uber Entertainment/Planetary Annihilation
  15. Tontow

    Tontow Active Member

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    All I see are a few files that look like server logs. (the first few lines look like a date time stamp)

    Are these what I need?
  16. DeathByDenim

    DeathByDenim Post Master General

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    No, they're file that end in .json and .gz. (Unless you have hidden extensions). I'm guessing you are using Uber's servers to play then, which means the save games will have been stored on-line. You can try forcing the local server to "On" in settings -> server, and try creating a save game then.
  17. Tontow

    Tontow Active Member

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    I have been playing offline single player.
    This is what I have:

    ***\AppData\Local\Uber Entertainment\Planetary Annihilation

    07/01/2015 08:52 PM <DIR> .
    07/01/2015 08:52 PM <DIR> ..
    06/29/2015 12:41 AM <DIR> localstore
    07/02/2015 07:55 AM <DIR> log
    06/26/2015 08:00 AM <DIR> mods
    08/03/2014 10:09 AM <DIR> pamm
    06/26/2015 08:00 AM <DIR> pamm_cache
    10/13/2014 08:20 AM <DIR> PerfLogs
    06/28/2015 08:36 AM 1,377,181 server-2015-06-28_082251.txt
    06/28/2015 08:44 AM 1,370,670 server-2015-06-28_083706.txt
    06/28/2015 08:55 AM 1,373,173 server-2015-06-28_084504.txt
    06/29/2015 12:31 AM 1,385,063 server-2015-06-29_002658.txt
    06/29/2015 12:55 AM 1,390,758 server-2015-06-29_004333.txt
    06/29/2015 01:08 AM 1,380,790 server-2015-06-29_005655.txt
    06/30/2015 01:23 PM 1,367,878 server-2015-06-30_131103.txt
    06/30/2015 01:44 PM 1,350,012 server-2015-06-30_132434.txt
    06/30/2015 01:56 PM 1,356,362 server-2015-06-30_134550.txt
    06/30/2015 03:07 PM 1,286,842 server-2015-06-30_140722.txt
    06/30/2015 03:46 PM 1,284,721 server-2015-06-30_150921.txt
    06/30/2015 04:04 PM 1,120,315 server-2015-06-30_154849.txt
    06/30/2015 04:08 PM 1,117,174 server-2015-06-30_160456.txt
    07/01/2015 03:46 AM 504,641 server-2015-07-01_022645.txt
    07/01/2015 09:57 AM 1,350,711 server-2015-07-01_095706.txt
    07/01/2015 09:58 AM 1,350,708 server-2015-07-01_095816.txt
    07/01/2015 09:59 AM 1,350,709 server-2015-07-01_095917.txt
    07/01/2015 10:00 AM 934,696 server-2015-07-01_100003.txt
    07/01/2015 10:00 AM 1,350,711 server-2015-07-01_100024.txt
    07/01/2015 10:02 AM 1,350,712 server-2015-07-01_100151.txt
    07/01/2015 11:44 AM 1,375,923 server-2015-07-01_112951.txt
    07/01/2015 12:02 PM 1,390,914 server-2015-07-01_114512.txt
    07/01/2015 08:23 PM 70,459 server-2015-07-01_202207.txt
    07/01/2015 08:51 PM 681,996 server-2015-07-01_202746.txt
    07/01/2015 09:40 PM 621,977 server-2015-07-01_205232.txt
    06/26/2015 08:00 AM <DIR> server_mods
    11/05/2014 07:29 PM 276 WindowSettings.cfg
    07/04/2014 08:38 AM 276 WindowSettings.cfg.migrated
    07/02/2015 07:56 AM 87 window_settings.json
    28 File(s) 29,495,735 bytes
    9 Dir(s) 157,237,297,152 bytes free
  18. DeathByDenim

    DeathByDenim Post Master General

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    Oh, I think I understand now. You don't see any, because you saved between battles. A proper save game will be created if you start a battle in the Galactic War and save from there. That is, save when you are actually in a game against the AI commander. Then you should see something like this:
    Code:
    total 34740
    -rw-rw-r--  1 username username 25245191 Apr 30 21:51 Absuerd 2.par.gz
    -rw-rw-r--  1 username username  1608 Apr 30 21:51 Absuerd 2.par.info.json
    -rw-rw-r--  1 username username  5730678 Apr 30 21:43 Absurd AI fight.par.gz
    -rw-rw-r--  1 username username  1599 Apr 30 21:43 Absurd AI fight.par.info.json
    -rw-rw-r--  1 username username  1847580 Jun 16 09:12 GWSave93024.par.gz
    -rw-rw-r--  1 username username  14755 Jun 16 09:12 GWSave93024.par.info.json
    drwx------  6 username username  4096 Sep  9  2014 localstore
    drwxr-xr-x  2 username username  4096 Jun 25 15:53 log
    drwxr-xr-x 23 username username  4096 Jun 23 14:42 mods
    drwxrwxr-x  2 username username  4096 Jun 23 14:42 pamm_cache
    -rw-rw-r--  1 username username  1431177 Jun 22 16:18 server-2015-06-22_161348.txt
    -rw-rw-r--  1 username username  1257168 Jun 23 09:17 server-2015-06-23_085654.txt
    drwxrwxr-x  3 username username  4096 Jun 21 10:10 server_mods
    -rw-r--r--  1 username username  86 Jun 25 15:54 window_settings.json
    
    The file starting GWSave is what you want.
  19. Tontow

    Tontow Active Member

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    Then how is it saving my progress between battles?
  20. DeathByDenim

    DeathByDenim Post Master General

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    Not entirely sure to be honest. :)

    It's somewhere in the databases located in the localstore directory. They're just sql databases, so you can easily browse their content. I'm just not sure where in those databases they are as I haven't looked.

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