Strategies for Carrying a Team?

Discussion in 'Monday Night Combat 360 Strategy and Tactics' started by wazupwiop, February 28, 2011.

  1. wazupwiop

    wazupwiop New Member

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    Lately I have been put in games where my team members were TOTAL noobs. When I play with good players, I can focus on my strengths like pro-killing and turret destruction, but when I play with noobs I have to do everything.

    Any tips or strategies for carrying a team? It seems like every time I push foreward, nobody on my team backs me up, which is really annoying. Lately I have been playing a defensive support when playing with noobs, so I can turtle. This allows me to hack and upgrade turrets for defense. I get kills and hold enemies off.

    This "strategy" is far from perfect. Games of MNC are won through pushing bots, not holding them off. Any ideas on team-leading?
  2. ExT Insanity

    ExT Insanity New Member

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    From my experience, get a high class killer like the assault or gunner and expect NOT to win unless you can carry it to OT and juice the ball. The only thing else I have seen is to just go assassin and do what the assassin does best, but don't expect a decent K/D (not that it matters ;) )

    Not much you can do against a team who knows what they're doing with 1 person.
    Last edited: February 28, 2011
  3. Totally Not Grec

    Totally Not Grec New Member

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    Try hard and juice.

    Find a balance between killing pros and bots, but pros are absolutely essential for kills because they're the single most important adversary. They can control the map better then bots and turrets ever could. Also you get tons of money from kills so being one step ahead in terms of skill level always helps.
    Last edited: February 28, 2011
  4. BroTranquilty

    BroTranquilty New Member

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    I can throw this in:

    Classes like the gunner and sniper are made for teams that work together. Assassins and Tanks work well solo.

    Support works well only if you team is at least competent enough to hold the field a bit, because if your team will actually charge through the field as a heavy, then you can overheal him and fuel his kills and work on bots with passive2 and airstrikes in the meantime.

    Assaults are also moderately good, especially if the enemy is as bad as your team and your team is horrible (ignores bots, don't focus on solid map control, tries to solo other pros without help), but where they shine is when the game does go to overtime. If the game makes it to overtime, switch to default assault class, get juice, hit the moneyball at max range with grenades.
  5. Totally Not Grec

    Totally Not Grec New Member

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    I used to have a clan that was made of me and this other guy, I know that's it's easy enough to carry an entire team as a sniper.

    But in terms of controlling an area a Sniper/Gunner and a Support work like no other. The Sniper excels at killing enemies before they get to close and crowd control, and the Support's firebase work hand in hand with ice traps.
  6. wazupwiop

    wazupwiop New Member

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    As of now, my total career K/D ratio is around 1.375/1 (this is including a really bad start, mostly because I was new to shooting games). It is really frustrating for me when I play with noobs because when I play with a decent team, my ratio is much higher, often 6+/1. Today I went from level 99 to level 26 with my first bot. I pretty much played solo and lead teams all day. It seemed like my average K/D is somewhere around 3 to 1 under those circumstances.

    I have come to the conclusion that K/D means nothing. Just as long as I am improving my game, I am happy. When I play, I really don't care about my career k/d. I am more concerned about that individual game's K/D. Since I don't have a lot of friends playing MNC, I don't play with decent players that much. Because I am not playing under "ideal" circumstances, I just really don't care about my K/D.
  7. JON10395

    JON10395 New Member

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    If you are put on a team full of Noobs, play Assassin. Chances are very good that the other team will take advantage of the newer players' skill and just kill-farm them. That will give you free reign over the bot lanes and the win should come easier than you think. I'm not saying it will be a piece of cake but it'll be easier than trying to hold the enemy back as an Assault for example.

    On the Topic of K/D while carrying teams, I have gone 0-7-7 as Assassin but lead both teams in earnings and single handedly destroyed their base and Moneyball.
    Exactly. ;)
  8. BroTranquilty

    BroTranquilty New Member

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    [​IMG]
  9. x Zatchmo

    x Zatchmo New Member

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    I'd like to add that, if you're put into a game that is already going on, going Gunner can be a good idea. I'll have to disagree with Bro and say that Gunner is a great solo class.
  10. TOM12121112

    TOM12121112 New Member

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    meh. gunner cant push bots very well. anyone who can effectively push bots can do well.
  11. BroTranquilty

    BroTranquilty New Member

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    However, if you do not want to win and simply want to kill the enemy as many times as possible, gunner is a good option. Just stick around base or spawn, and try to ambush enemies. WILL BE MUCH BETTER WITH SPAWNROOM UPDATE FOR PC WHEN IT PORTS OVER.
  12. TOM12121112

    TOM12121112 New Member

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  13. SHStiger

    SHStiger New Member

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    You were not worthy.
  14. BroTranquilty

    BroTranquilty New Member

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    I did, the block system here works REALLY well (which is sarcasm language for "it doesn't but barely work")

    For instance, I went some time without reading this until someone quoted.

    Another instance, is how I type something, and if somebody posted something new I must read it before continuing posting, reguardless if I blocked the poster.
  15. Immortal303

    Immortal303 New Member

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    Is every thread going to be infected with these losers jabbing at each other?

    Back to the issue. I'm a support junkie. I find that turtling is only delaying the inevitable. In some cases you can do this and make enough money to build your way out. What usually happens is, your noobs feed the enemy team kills, and your bots feeds them juice. You might hold out for a while, but you'll get overrun repeatedly.

    As a support, i'll usually try to get behind the enemy and cut off a bot lane by placing my firebase in a secure area. If you don't engage the enemy team, sometimes you can slip behind them with a little evasion. This will help you control the map, and make you some money. in addition, it can give you a forward operating position to harass the enemy pros. Airstrike them back to their spawn room and hold their attention as long as you can.

    If I get on a super noob team, I'll play tank. He has the tools to keep both bot lanes suppressed, and is the best at dealing with juiced pros. Good Assaults and Snipers can give you problems though.

    If you're facing a team that has built their base up, no matter what your class, use gapshots. If you can make 300-400 bucks, you can clear out their base. Spawning 3 or 4 gapshot will kill off turrets pretty quick. Why spend 500 on juice when you could jump off the map, respawn as support, spend 500 on gapshot and really piss them off? Be smart about it though. Check the annihilator first, and obviously dont do it if they' going to kill ur bots quickly.Op
  16. Saint Mudknot

    Saint Mudknot New Member

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    As an assassin if you get good at bot pushing and knowing how to not die on your way to the enemy base. You can be the total destruction of a team not paying attention, able to clear bot lanes and bases in a matter of minutes, sometimes this can really quickly break a team thats beating on a team in a game you may have just joined.
  17. MLGIntervention

    MLGIntervention Active Member

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    Its a team based game it really hard to clutch it 1v6 if your team does not help out. And most pubs people seem to pick 2 or more of the same classes when you need some diversity. When i play alone i try and fill in spots of the class that is missing or if i join and losing very bad i try and turtle as well.
  18. wazupwiop

    wazupwiop New Member

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    I do the exact same thing. I am decent with all of the classes, so I ca fill in the gaps. I have mained sniper, support, gunner, and assault in the past, but I could get better. I am working on improving with tank, gunner, assault and assassin currently.
  19. MootPinks

    MootPinks New Member

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    Gunner is ok solo thanks to his turret killing abilities. Try gold rof/silver armour/bronze whatever and go straight for the least guarded rock-it. Gold rof + passive 2 mortar means you can normally kill the turret before you get killed or have to retreat. If the enemy switch to your side, swap and attack the other side. You'll be getting some bot kills on the way. Try and last long enough to juice, at which point you can rampage through the base and kill all turrets.

    It might not be enough to carry a team, but it can put the enemy on the back foot and force them to delay upgrading their skills if they want to spend $ on replacement turrets. Sometimes they'll all be so focused on one side of the map they don't even notice. Keep an eye on their turret building, always ensuring one side of their base is turret-free. Help push bots on that side and if their ball goes down make sure it stays down. Try and kill new turrets at level 1 or 2. Be aware of firebases in the enemy base as they'll stop your bots and are slower to take out from a distance. Minigun them up close/juiced if possible.

    On Spunky you can fly round the back and do this. On Steel Peel you can use the rear entrance and mortar turrets from the top of the walls there.

    If your team are trapped in spawn, try and sneak out and continue your assault on their base. Don't be tempted to kill the spawn campers, it's a waste of time and they'll just come back looking for revenge. Clear the turrets, then come back and kill enemies when you need to push bots.

    DISCLAIMER: A lot of the time none of this will work and you'll get owned anyway ;)
  20. Undercover_Thudercat

    Undercover_Thudercat New Member

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    I like assassin. The only time assassin can't solo is if you're playing a team of 5-6 who have the entire map controlled. But with assassin going up against teams of 2-3 competent players when you're the only competent player, here's a few tips:

    1) Kill bots a lot. Should be a given anyway. But chances are that the other team is just pub stomping and neglecting their ball.

    2) Smoke bomb a lot. It blinds bots. It blinds enemies. It lets you escape. In this scenario, I usually upgrade passive to 3, cloak to 2, and then get smoke bomb to 3 ASAP.

    3) If they are controlling the top front right outside of your base and killfarming anybody who leaves the base, go out your backdoor and kill bots at their spawn. One time me and Jon#'s joined a game together that was losing bad and they were killfarming our team. John held their bots off in our base while I went back and killed their bots at their spawn. Pretty soon, I had juice, killed their turrets, and continued killing their bots. Eventually, our bots pushed out, they lost map control, and had no turrets. Because I had been killing bots a their base, I had juice and was behind them. One quick juice rush on all of their pros now desperately trying to push the bots back in their base, and bam, their ball is down.

    4) Control the ejectors. With smoke bomb, nobody controls ejectors better than assassin.

    5) Taunt. They're pub stomping. They are ganging up together and picking on new players so that they feel like they are good at the game. If you kill them, taunt them.

    6) If you can, just focus on one side. You're going to lose anyway, so forget the other side. This works best on maps like grenade III or ammo mule where there's a good divider between lanes. Once you get their ball down, just do the assassin thing, go 0-500000 but keep their ball down and get the irritating win.

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