Strategic Icons Readability

Discussion in 'Planetary Annihilation General Discussion' started by 1337haxwtg, June 10, 2013.

  1. 1337haxwtg

    1337haxwtg Member

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    Just a suggestion, how about an option to color code the borders of the icons so that we can easier spot certain unit types. Colors of our choosing, defaulting at the current black.

    Unit types could be divided as such:

    Commander
    Structures
    Construction Units
    T1 Ground
    T2 Ground
    T1 Air
    T2 Air
    T1 Naval
    T2 Naval

    This way, you could easily spot key units, such as fab bots, without having to really examine the icons. I don't enjoy playing "Where's Waldo" when I look for units. Now imagine Waldo being the only colored part of the picture.
  2. ledarsi

    ledarsi Post Master General

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    I thought this post was going to be about the relatively poor readability of the strategic icons in the alpha. It's a low priority thing, but the only real purpose of the icons is to let the player quickly assess what's going on in a big-picture sense. This means icons need to be simple and clearly distinct. The current icons are both busy and somewhat similar between similar units (especially factories). Not something that needs to be addressed immediately, but definitely needs to be looked at eventually.
  3. veta

    veta Active Member

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    I'm sure uber has plans for icon readability, what we have is just a first pass. I agree though hunting for key units in SupCom was a bit silly, things like strategic missile silos, strategic missile defense, etc should standout.
  4. 1337haxwtg

    1337haxwtg Member

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    Well obviously this isn't an "address this immediately" thread. It's just a suggestion for the future. I'm aware the game isn't in a finished state, don't worry :lol:

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