Spreading the word

Discussion in 'Planetary Annihilation General Discussion' started by Zoughtbaj, September 7, 2012.

  1. Zoughtbaj

    Zoughtbaj Member

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    In light of really wanting the new stretch goals, why don't we come up with ways to spread the word?

    I just realized that if uber could somehow put up a "support kickstarter" on the featured items area in steam, they would probably get a LOT of support. I don't know the feasibility of doing this, but hey.

    What do you guys say? What ways are there to increase visibility that either we as a community could do or uber could do?
  2. thefirstfish

    thefirstfish New Member

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    Suppose you could go and post on random gaming forums and any other forums you happen to frequent.

    Or just random any forums.
  3. sprech41

    sprech41 Active Member

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    I dunno, word seems pretty spread already. Almost 1.5 million dollars in under a month
  4. thefirstfish

    thefirstfish New Member

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    Perhaps, but we need $1.8 million!

    The old goals are rusted, obsolete. They reflect the desire of yesterday, nay, some even two or three days ago. Pah. True fulfilment, thy name is Galaxy Wars. Woe betide he who cannot play Galaxy Wars for insufficient funding. Such poverty has ne'er been known on earth.

    Spread thy knowledge, brethren! Make haste unto the propagation of wisdom, for tomorrow we ride savants forged of iron to the infinities of space!
  5. Causeless

    Causeless Member

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    Ah, you want to spread the word? I made a special template to post on other forums! It looks a bit weird here because there is no function to imbed youtube videos, but it should work on other forums. Just press the button to quote me and copy what is below:

    Planetary Annihilation!

    [​IMG]

    Website: http://planetaryannihilation.com/

    Kickstarter: http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts


    Planetary Annihilation is a new game that was recently announced on Kickstarter, created by many of the same developers of famous RTS games such as Supreme Commander and Total Annihilation, and newer games such as Super Monday Night Combat.

    What is so special about this game, you may ask? Well, it's going to revolutionise RTS gameplay. Instead of a traditional rectangular map, the developers are aiming to achieve a full solar system with round planets, which as many as 40 or more
    players fighting in one game, on seperate planets and asteroids. It is set in a science-ficiton future where technology has become the best of it's kind, after humans have been wiped out and an interplanetary war started by humans is still being
    carried out by replicating robots that fight endlessly.

    Game Information
    The official Planetary Annihilation forum

    PC Gamer Interview
    Forum Thread of official announced features

    About it:
    "We're not shooting for realism; we're shooting for awesome"

    This game isn't meant to be a super realistic game. At quoted above, they are focusing a lot more on the gameplay than the realism side of things. Despite this, many parts of the game are still physics based; you can alter planetary orbits, you can
    fire using large artillery cannons from celestial object to celestial object! When travelling around, you don't use warp drives; you use good old rocket engines.

    The game world isn't a bunch of preset planets. When relocating to a new planet all the gameplay still happens around you. Time doesn't freeze with multiple different static play areas; instead, the game world is fully simulated and you have full control
    over gameplay, everywhere. Each planet can interact with another, to the extent of CRASHING ASTEROIDS INTO PLANETS. Yes, you hear me correctly.

    Official Trailer:
    [youtube]http://www.youtube.com/embed/FhEYvOYceNs[/youtube]

    Modding is an extremely high priority for the game developers. They plan to allow you to install mods directly when joining a server instead of needing to hunt them down, and a full scripting system is planned. Each game planet is fully procedural and this
    means that every time you play, you can either have a randomly generated map, a built in preset map, or even load in planets you made with an in-game editor and map your own solar system. The editor isn't in any way limited; you'd be able to make unlimited
    sized planets as far as the game could handle without crashing, and even then if you are feeling cocky you will be able to override it with a simple console command.

    The developers aren't skimping on multiplayer, either. They are making sure to support Windows, Mac and Linux, and LAN multiplayer will be fully supported. They are trying to make the possibilities endless; in the finished game, you'll even be able to "share" a faction with another player to allow
    both big set up multiplayer tounraments where several players on the same faction could all individually micro-manage a few planets while sharing the same resource pools and units, or you could have dozens of seperate factions, all playing in the same world,
    at the same time, fully interacting with each other. It's completely versatile: one minute you could be playing a small game with only one planet and a very small amount of players, traditional RTS style, and the next you could be trekking across an entire
    solar systems, fighting off thousands of units from dozens of factions on hundreds of planets and moons.

    With such great multiplayer possibilities, you'll want to remember these epic battles. That's why a full gameplay recorder is being implemented, which will record every step of the game, and you will be able to play it back later. None of this static recordings
    either! You'll be able to change camera position and angles, change what faction's line of site you are viewing and view their resources at any time, and watch a fully dynamic recording afterwards which means that casual players can enjopy rewatching their best]
    battles while bith groups could view it to carefully refine what they had done wrong, and hone up their skills.

    TotalHalibut's Developer Interview:
    [youtube]http://www.youtube.com/watch?v=qqDSh34VoPY[/youtube]

    Remember to try and pledge high! With a $40 pledge you get the game in Beta stage, the soundtrack, and an exclusive commander. WIth a $100 pledge, you get a digital copy of the game, access to the alpha, a physical box of the game, a set of miniature models, and another special Alpha commmander. You also get
    the rewards from all previous pledges!

    Stretch Goals!


    [​IMG]


    [​IMG]
    Last edited: September 7, 2012
  6. qwerty3w

    qwerty3w Active Member

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    I think we need 2m, it is not impossible, if the last 7 days are as big as the first 7 days, and there is at least eight hundred thousands dollars in paypal.
    But if we want to archieve this, we have to the word to as many forums as we can.
  7. thepastmaster

    thepastmaster Active Member

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    Citation Needed? :eek:
  8. Yourtime

    Yourtime Member

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    well i already spread it on gameone forum, but well they are even less active on forum than i thought..
  9. qwerty3w

    qwerty3w Active Member

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    Well, just a a error in speaking, eighty thousands instead, and it is only a assumption.
  10. thepastmaster

    thepastmaster Active Member

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    Ah okay. ^_^
  11. rab777

    rab777 New Member

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    Nothing can compare to the power sites like gamespy have over that sort of advertisement.

    Not that you shouldn't tell people you know or post on other gaming sites you frequent.

    Infact the only reason I think defense grid sort of failed to meet expectations is that there goals and pledge reward system was just confusing to the point of verging on misrepresentation and frankly I struggle with the concept that such a wildly successful first game need kickstarter for a sequel in the first place.....

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