Specialized Levellers and Slammers

Discussion in 'Balance Discussions' started by optimi, April 27, 2014.

  1. optimi

    optimi Well-Known Member

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    So, T2 is supposed to be about specialized units rather than direct upgrades, right? What about turning the Leveller into a tank hunter and the Slammer into an anti-bot bot?

    The Leveller would fire slow, high damage single shells with a low rate of fire and minimal splash damage, designed to destroy lone vehicles. Good for killing that incoming Vanguard or for adding to armies to take out tanks easier. It would have a hard time hitting bots, as they move to fast to be fired at and can dodge shells if moving.

    The Slammer, on the other hand, would have low health, but would rapidly fire bullets extremely inaccurately, possibly in a cone or similar, in a short. The bullets would do low damage, but so many are fired that it doesn't matter. The purpose would be do take out blobs of bots by spraying them with a hail of bullets. Due to their low damage and health, they would be ineffective at destroying vehicles, as they would be destroyed before getting into range.

    Thoughts?
  2. thetrophysystem

    thetrophysystem Post Master General

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    Well, Scathis quoted his feelings right now are that the common player wouldn't understand super-particular differences, like if one shot stronger at a slower rate, and one shot faster at less strength, but both have same dps, and one overkills where the other doesn't, that would be a complex detail that new players probably wouldn't use and mess up in combat more often than not. That, and bigger differences would add stronger role, especially between the "infantry" and "cavalry".

    But, me, I like your idea and there are many ways to specialize the leveler. Let it keep it's current damage and range, lower it's rate to match ants dps, increase it's higher cost, and make it where it is used not by itself but with ants where it's range in the back matches the ant's range in the front and both combine for high dps at the one line.

    Slammers could get a slight dps buff and range reduction and more armor, so make them the opposite for bots so that dox walk in the back and slammers in the front and their range meet up and make them formidable without all the dps and hp of a tank but significant more speed.

    Either way, as far as we know, before release, they might, MIGHT, just release an entirely new roster with new names and roles and everything, just to mix the whole dang establishment up, who knows what we are playing with right now compared to the release version? All we can do is give feedback and ideas like this, and take it one build at a time.
    emraldis and optimi like this.
  3. stormingkiwi

    stormingkiwi Post Master General

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    Scathiss point of view makes no sense.

    Casual players would never look up the stats, so they would never realise that the tank hunter and the shotgun units had the same dps.
  4. superouman

    superouman Post Master General

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    I don't remember him saying anything about this and you are scaring me a lot. The last thing to do is to consider casual players as dumb people, they aren't. That's the mistake some people in the Starcraft 2 team made.
    stormingkiwi and ace63 like this.
  5. thetrophysystem

    thetrophysystem Post Master General

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    then let me get home to link/timestamp it.

    basically, if I remember correctly, and interpeted right, some of you have played call of duty where weapon stats are ridiculously different, while others played planetside 2 where everything is within a magnitude of one multiplier from each other. Planetside 2 arguably have better balance, but out of 10 guns a lot feel really really similar and I doubt I still know the differences and I'm a casual player. Call of duty falls victim to imbalance a lot but that is because the damage on something makes it shine despite the other turned down stats or such because of a high stat difference sometimes triple apart.

    again, if something fired really rapidfire, and something else fired much slower with more damage a shot, it would be clear what their uses are. But when a bot and tank shoot within two times each other rate and damage, and do similar dps, they both work alright so why care which you choose, there is no signature difference.

    I'm not advocating this to be the best way btw, I rather like any little variant we can get and like the direct fire dox and I also believe Meta recently said grenadier was left so people had to use it in bots, so it would get tested more extensively, because the point of a test is to heavily enforce players to test the test.

    if scathis is right, then unit diversity even between tiers will happen but to add units role coverage will also occur but may not even replace t1 if not cost effective. If meta is right, grenadier dox is heavily test focus and after test the classic dox will be added somehow, don't know if different unit or narwhal weapon select or new model, or if its truely coming back. Just what I heard.
    Last edited: April 28, 2014

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