Specialized Air (Will continue)

Discussion in 'Balance Discussions' started by squishypon3, April 11, 2014.

  1. squishypon3

    squishypon3 Post Master General

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    A few ideas, sorry for no wall of text, a little busy; I hope the point comes across easy.

    Basic:

    Basic fighter:
    General purpose fighter.
    Decent turn rate/flight speed.
    360° missiles.

    Basic Bomber:
    Precision bomber.
    Slow turn rate/flight speed.
    Precision missle, high damage; low aeo.

    Scout:
    Scout.
    Fast turn rate/flight speed.
    Very low damage, laser.

    Advanced:

    Advanced Fighter:
    Stealth fighter.
    Slow/medium turn rate/flight speed.
    360° missles, Basic equal.

    Advanced Fighter:
    Riot fighter.
    Slow turn rate/flight speed.
    360° flack, light damage, medium aoe.

    Advanced Scout:
    Stealth Scout.
    Slow turn rate, very fast flight speed.
    No weapon.

    Advanced bomber:
    Stealth bomber:
    Very slow turn rate/flight speed.
    Missle, Equivalent to Basic.

    Advanced bomber:
    Carpet bomber.
    Very slow turn rate/flight speed.
    Multiple bombs, low -medium damage, medium - large aoe combined. In a line.

    Advanced bomber:
    Strategic bomber.
    Very slow turn rate/flight speed.
    One bomb, medium damage, large aoe.

    Advanced bomber:
    EMP bomber.
    Slow turn rate, medium speed.
    One bomb, very large aoe, no damage, stuns all but commander for (x) seconds.

    Advanced gunship:
    Dps. Gunship.
    Hovers, very manauverable, medium - fast flight speed.
    High fire rate, low damage, slightly inaccurate do to sway.

    Advanced gunship:
    Rocket Gunship. (Riot)
    Hovers, medium maneuverability, medium flight speed.
    Low - medium fire rate, rockets, swaying causes inaccuracy, medium aoe, low damage, slow projectile speed.

    Advanced scout:
    Radar plane. (Small visually, large radar.)
    Medium turn rate, medium flight speed.
    No weapon.


    (I also plan on doing this for all groupings: navy, bots, and tanks, as well as expanding on this one a bit later.)
    Last edited: April 11, 2014
  2. thelordofthenoobs

    thelordofthenoobs Well-Known Member

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    Interesting ideas for having different roles in T1 and T2 so thumbs up ;)

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