A few ideas, sorry for no wall of text, a little busy; I hope the point comes across easy. Basic: Basic fighter: General purpose fighter. Decent turn rate/flight speed. 360° missiles. Basic Bomber: Precision bomber. Slow turn rate/flight speed. Precision missle, high damage; low aeo. Scout: Scout. Fast turn rate/flight speed. Very low damage, laser. Advanced: Advanced Fighter: Stealth fighter. Slow/medium turn rate/flight speed. 360° missles, Basic equal. Advanced Fighter: Riot fighter. Slow turn rate/flight speed. 360° flack, light damage, medium aoe. Advanced Scout: Stealth Scout. Slow turn rate, very fast flight speed. No weapon. Advanced bomber: Stealth bomber: Very slow turn rate/flight speed. Missle, Equivalent to Basic. Advanced bomber: Carpet bomber. Very slow turn rate/flight speed. Multiple bombs, low -medium damage, medium - large aoe combined. In a line. Advanced bomber: Strategic bomber. Very slow turn rate/flight speed. One bomb, medium damage, large aoe. Advanced bomber: EMP bomber. Slow turn rate, medium speed. One bomb, very large aoe, no damage, stuns all but commander for (x) seconds. Advanced gunship: Dps. Gunship. Hovers, very manauverable, medium - fast flight speed. High fire rate, low damage, slightly inaccurate do to sway. Advanced gunship: Rocket Gunship. (Riot) Hovers, medium maneuverability, medium flight speed. Low - medium fire rate, rockets, swaying causes inaccuracy, medium aoe, low damage, slow projectile speed. Advanced scout: Radar plane. (Small visually, large radar.) Medium turn rate, medium flight speed. No weapon. (I also plan on doing this for all groupings: navy, bots, and tanks, as well as expanding on this one a bit later.)