Special Unit Abilities

Discussion in 'Backers Lounge (Read-only)' started by ViolentMind, May 22, 2013.

  1. ViolentMind

    ViolentMind Active Member

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    I know this topic has been touched on a bit, but I wanted to add a few more ideas to the mix, if they haven't been considered already. There are so many that could be added here, and I could see these being Commander/Sub-Commander only abilities as well.

    However, I'm thinking along the lines of Empire Earth, where the "Cybers" had abilities like Self-Destruct (implemented as more of a kamikaze bomb type unit), Antimatter Storm, Nano Virus, Cloak, Assimilate, Walking under water

    Other abilities could include holograms for a fake attack force, or stealing/leaching another players' energy/metal, ION weapons that shut down enemy robots/buildings for a period of time, self repair (while shut down in repair mode), Phase ability to walk through impassable terrain like mountains

    All of these would need to auto-cast to limit micro, of course.
  2. igncom1

    igncom1 Post Master General

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    If you classify building missiles and launching them as abillitys.

    Then the micro should be fine and good.

    Good micro encourages important decisions and tactics.
  3. tgslasher

    tgslasher New Member

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    Supcom Commander:
    Self-Destruct - Yes
    Aintimatter Storm - No
    Nano Virus - No
    Cloak - Upgrade for cybran (radar cloak, not invisible)
    Assimilate - Yes - Reclaim
    Walking under water - Yes
    Stealing/leaching - No
    ION weapons - Not on the commander, but EMP on other units
    Self Repair - Yes without having to shut down
    Phase ability - No

    The commander is already boss. Some of these other abilities sound fun, but I prefer the only thing to do with my commander is to run and hide or overcharge / d-gun / ubercannon things to death. Any passive abilities I'm fine with.

    Edit: I like the Stealing / Leaching resources idea. Like a spider/walker bot that could latch onto power / mass / storage and syphon a small amount from your enemy (an amount of the resource its latched to). Or it could latch onto an enemy unit and reclaim it for mass / energy. It would have to be quite sizeable so your enemy could see it and react before it syphons away all your resources.

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