SORIAN!!!!!!! argh!!!

Discussion in 'Planetary Annihilation General Discussion' started by devoh, March 8, 2014.

  1. devoh

    devoh Well-Known Member

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    ok I used to have no issue beating the AI.. now normal kicks my *** in 22 minutes! "Easy" is too easy.. and "Normal" is HARD.. I can't even imagine what "Hard" is like.

    First kudo's! You make an AI like no other.. :D Second can you make a level between easy and normal?
    There is too much of a difficulty gap between the two.

    I would also love to be able to team up with a buddy against an AI.. (wish list item)

    I hope we see the AI playing in the tournaments! Discriminating against AI's is wrong! :D

    Props to the great advancements in AI bad-assness.

    DeVoh
  2. emraldis

    emraldis Post Master General

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    It's gonna take a while before the AI starts playing in tourneys, compared to good players, the AI is pretty bad.
    Murcanic, zweistein000 and stuart98 like this.
  3. brianpurkiss

    brianpurkiss Post Master General

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  4. devoh

    devoh Well-Known Member

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    :( :( <OUCH> <sniff><sniff>

    Seriously? People are kicking "Hard" AI's butts?
  5. emraldis

    emraldis Post Master General

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    Error 404 page not found :(
  6. Quitch

    Quitch Post Master General

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  7. emraldis

    emraldis Post Master General

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    Yeah, even hard AI is pretty easy. It's just an easy AI with it's economy incoming multiplied by something higher than 1. not sure what though. Don't think it's harder than 2
  8. emraldis

    emraldis Post Master General

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  9. Quitch

    Quitch Post Master General

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    Easy = x0.5
    Normal = x1
    Hard = x2

    That video was pre-micro. The biggest change will be neural nets though. Still, my experience is the AI is better in a FFA than the average player.
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  10. emraldis

    emraldis Post Master General

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    yeah, that tends to be my experience as well.
  11. brianpurkiss

    brianpurkiss Post Master General

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    Works fine for me.
  12. Sorian

    Sorian Official PA

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    Hard is 1.5, not 2.

    I spent most of last night (or early this morning, depending on your point of view) working on helping the AI ensure that it always has the resources to run all of its factories. It also tends to assist factories building units a bit more often. This should help it keep its unit count up.

    If you having a hard time beating the normal AI now, it isn't going to get any easier. This weekend I am going to make up a list of what AI difficulty parameters I want to have so that the UI can start to get worked on. Then I will hook them up bit by bit.
  13. Antiglow

    Antiglow Well-Known Member

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    Really? I have beaten the AI on hard may times ... Yeah it is somewhat challenging, AI seems to like to turtle, but it is still very beatable. (AI needs to know when to pull its comm out of the front lines, that seems to be its main weakness).
  14. vrishnak92

    vrishnak92 Active Member

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    Yeah, it should be more aware of how valuable it's commander is & work better to defend it.

    Of course once we get a game type where you require supremacy, not assassination, it should be aware if that fact as well
  15. Antiglow

    Antiglow Well-Known Member

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    I agree. Its fine to have it be that aggressive early in the game but around 8->11 min the commander needs to be farther back because that is about the time gunships, vanguards, and sniper bots come out to play >:]
  16. boylobster

    boylobster Active Member

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    Don't beat yourself up too much, man. You probably just need a bit more practice. But also, if you watch closely, you'll see there are a lot of little scenarios the AI can't really respond to intelligently yet. Exploit a few of those little weaknesses simultaneously and you'll have it curled up into a little digital fetal ball in no time. ;)

    It doesn't deal very well against defensive pushes right now, just for example. Turret creep it, and the current version will almost certainly send its commander out alone to deal with the threat. Do that in more than one place, and it's stuck. Try this recipe: 4+ fabbers, 1 double-barrel turret, 1 AA turret, some walls, and a pelter. Repeat as many places as necessary.

    The real point is that if you notice which situations the AI clearly doesn't respond to sensibly, you'll be able to game it pretty hard. But then you're training yourself to execute tactics that might not work so well against a Meat-Based Intelligence. :D

    Edit: no offense to Sorian - the AI is obviously WIP, as it's made huge strides even in the short time I've been playing. Not hatin'... I wouldn't do that. I'm not a hater. :p
    Last edited: March 8, 2014
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  17. tehtrekd

    tehtrekd Post Master General

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    I always have a problem with the Scathis AI.
    It always seems to be first to go for orbital.
  18. devoh

    devoh Well-Known Member

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    Don't beat yourself up too much, man. You probably just need a bit more practice. But also, if you watch closely, you'll see there are a lot of little scenarios the AI can't really respond to intelligently yet. Exploit a few of those little weaknesses simultaneously and you'll have it curled up into a little digital fetal ball in no time. ;)

    It doesn't deal very well against defensive pushes right now, just for example. Turret creep it, and the current version will almost certainly send its commander out alone to deal with the threat. Do that in more than one place, and it's stuck. Try this recipe: 4+ fabbers, 1 double-barrel turret, 1 AA turret, some walls, and a pelter. Repeat as many places as necessary.

    The real point is that if you notice which situations the AI clearly doesn't respond to sensibly, you'll be able to game it pretty hard. But then you're training yourself to execute tactics that might not work so well against a Meat-Based Intelligence. :D

    Edit: no offense to Sorian - the AI is obviously WIP, as it's made huge strides even in the short time I've been playing. Not hatin'... I wouldn't do that. I'm not a hater. :p[/quote]


    Thanks Boylobster!
    I basically took your advice and won at "Normal". I built up a solid defense, then slowly expanded my long rang weapons.. sweeeeeet... :D
    boylobster likes this.
  19. boylobster

    boylobster Active Member

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    Haha, nice! You can do it really quickly, actually. Try this: take a few spare engineers and throw up a forward base just a little outside the AI's territory. Do it really early. Put up a single-barrel turret first to protect the fabbers, then an AA, then a double-barrel turret or some walls. Walls are a must, though. That should keep the firebase secure. Then just put up a pelter within range of some of it's structures and watch the mayhem ensue. Oh, and radar coverage is necessary, or the pelter can't do its dark work.

    The comm will walk right out to eliminate the base, and you can build as many of those little forward stations as you like. It won't have any idea what to do. Happy camping! ;)
  20. wheeledgoat

    wheeledgoat Well-Known Member

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    +1 it's MUCH MUCH better than a couple weeks ago, so far as basically suiciding the comm vs a superior incoming force, but I still get wins that I don't deserve because if the AI's recklessness w/ the comm. also, AI doesn't seem to have an appreciation for how damaged the comm is - still easy to bait him a few steps out of his base even when he's barely still alive.

    edit: i should clarify, though, that if it weren't for those "undeserved" wins where the AI was a little too reckless w/ the comm, I wouldn't have many wins at all... i'm so thankful when I'm able to snipe the commander, cause I'm nowhere near actually defeating his forces!
    Antiglow likes this.

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