Sooo uhhm I just witnessed a 2547-radius planet being evaporated into thin air by a tiny asteroid...

Discussion in 'PA: TITANS: General Discussion' started by tatsujb, September 29, 2015.

  1. tatsujb

    tatsujb Post Master General

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    http://pastats.com/chart?gameId=372380
    ...I won't hide it, it felt more than a little weird.


    Can we do something to fix this awefulness that are current game enders mechanics? (with accent on the asteroids since they are the worst by far.)

    Including a:
    • metal planet
    • asteroid field
    • same number of rocketable planets as non rocketable planets
    • gaz giant
    In your system while designing it is basically a guarantee for no fun.

    And please realize this trims down the remaining options and variety quite a fair bit.

    If we're to focus on asteroids first I'd say anything is better than the current mechanic.

    bring back the old. who gives a **** if units fly over the crater as they pathfind no longer existing terrain.
    I'll take that anyday over this.

    Or you know what any suggestions welcome. ANYTHING. ANYTHING BUT THIS.
    Last edited: September 29, 2015
    takfloyd and epicblaster117 like this.
  2. wondible

    wondible Post Master General

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    The Ragnorok has an ammo with planet_impact_spec. Planet collisions used to have one, but I think it was removed to implement proportional smashing. It would be cool if collisions and annihilasers had ammo specs again, so the effects could be turned down.
  3. MrTBSC

    MrTBSC Post Master General

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    raise minimum ammount of hallaeys to 3 ... have the asteroids be hitable with nukes while on the move as well as being able to send stuff to it ...

    if the planet is big enough - global wipe for asteroid hit ...
    if its small - double planetbust

    ... just forget craters already they messed with stuff too hard they are not worth the time and ressources put into ... YES, i give a fudge ...
    ViolentMind and billthebluebot like this.
  4. devoh

    devoh Well-Known Member

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    I'm for having asteroids just act like big nukes. To me the only planet destroying thing should be another planet and Ragnoroks
    nateious, lafncow and tatsujb like this.
  5. tatsujb

    tatsujb Post Master General

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    the problem isn't the tactics. the problem is the result.
  6. MrTBSC

    MrTBSC Post Master General

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    you mean the incedental stuff? i see no problem in that .. to me that is part of the fun ..

    otherwise elaborate
  7. MrTBSC

    MrTBSC Post Master General

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    if it isn't a global wipe the least i disagree with it ...
  8. ulbot21

    ulbot21 New Member

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    rather than doing complicated change in the game, just describe it in the lore that halley accelerate a celestial object to near light speed so any impact would be catastrophic.
  9. tatsujb

    tatsujb Post Master General

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    dude what the hell do I freaking care about LORE???

    it SUCKS GAMEPLAY WISE.

    When you are a bully victim what help do you prefer to receive? Being told to just go to your happy place while and when it happens or having adults step in and stop the culprit?

    What the hell am I even reading on this forum anymore?
    nateious and stuart98 like this.
  10. huangth

    huangth Active Member

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    I originally think the asteroid is overpowered, but I don't think so anymore now.

    I have played a large system with no game ender, and the game became unable to finish.
    Both sides of players just jump to other planet by teleporter when they see the advance orbital radar in vision,
    and quickly rebuild the structures after orbital or nuke straight.

    I think the large system which contains multiple planets should always provides a method to end the game.
    It is the duty of the map designer, and the player must figure out the best way to win.

    The system contains multiple asteroid
    => Build Halley, world end condition = 40000 metal

    The system contains only one large planet with a single asteroid
    => Build Ragnarok, world end condition = 60000 metal

    The system contains no asteroid but a moon which can be launched by two Halley
    => Build 2 Halley, world end condition = 80000 metal

    The system contains no asteroid but a metal planet
    => Build 5 catalyst, world end condition = 200000 metal
    Game duration: about 40 min to 60 min, it is quite long.
    One can argue that 5 catalyst can be built in less 20 min,
    but it can only happens when the opponents are very weak.

    If a game takes more than one hour to finish, I think I won't play it.
    Thus, the game needs an ender.
    The map/system designer just provides the goal for victory.
    And all the players can know the goal from beginning of the the battle.
    The first one achieves it, he wins.
    It is not OP, it is map design.
    If the game duration doesn't meet your expectation, just choose other map/system.

    The cheapest asteroid can be launched by only one Halley, it looks like an OP issue.
    But I recently feel that it is not that bad since the game can be finished earlier.
    No matter turning the asteroid into a big nuke or not, I think this game is still playable in both conditions.
    The only difference is the world end condition higher or lower.

    Finally, please let me ask a question to everyone.
    What is your favorite game duration for multiple planets system?
    30 min?
    45 min?
    60 min?
    Or over 1 hour?
  11. amphok

    amphok Member

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    what would happen if a ragnarok destroy an asteroid with an halley, a millisecond before the impact is done
  12. tatsujb

    tatsujb Post Master General

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    over an hour for me.
  13. ulbot21

    ulbot21 New Member

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    it's not sucks, i had fun smashing enemy planet with asteroid AND getting my planet smashed by enemy asteroid. you are just not fast enough to secure the asteroids.



    i always trying to finish the game as soon as possible, so... 30 min.
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  14. tatsujb

    tatsujb Post Master General

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    you're not understanding.

    asteroids used to behave a different way. they wouldn't delte a planet they'd just make a proportionally sized crater. IF the asteroid was big enough it would destroy the planet entirely just as it currently does.

    there was even a case scenario that no longer exists at all which was planets having very close orbits or orbits that crossed that made the two planets clip each other and they would both get a proportional-sized crater.

    And I'm not necessarily saying bring it back. I'm saying free your damn mind. The way it is isn't the ONLY way it can be. there can be an infinite amount of other alternatives and likely a lot of them are better.

    I reiterate : planets getting deleted by asteroids SUCKS gameplay wise.
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  15. MrTBSC

    MrTBSC Post Master General

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    disagree ...
  16. stuart98

    stuart98 Post Master General

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    MrTBSC, you disagree with EVERY SINGLE SUGGESTION people make. The only changes to the game that you ever give positive feedback on are those proposed and implemented by Uber. If anyone on these forums is trying to get feedback from your posts on their ideas at this point, they're doing it wrong.
  17. MrTBSC

    MrTBSC Post Master General

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    under an hour ...
  18. MrTBSC

    MrTBSC Post Master General

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    then feel free to ignore me if you think so ..

    not like i said that your mod HAD few good ideas
    not that i said in a post i quoted in the air ballancethread what i LIKED in the mod

    not that i mostly agreed with @mikeyh 's wishlist on planetary impacteffects for systemcreators..

    you wanted feedback .. i gave you feedback and critique .. do with it whatever you like .. accept it, ignore it or use it ... that's up to you ..

    your accusation however is BS and childish ...
    Last edited: October 2, 2015
  19. MrTBSC

    MrTBSC Post Master General

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    well ... should avoid planetimpact .. feel free to sandbox it ...
  20. Gorbles

    Gorbles Post Master General

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    And other people do nothing but bash Uber for subjective concerns with the game. They're allowed to post, why isn't this guy?

    Everyone is flawed at the end of the day :D

    On-topic: I think the OP is taking his subjective dislike of a mechanic too far. It could maybe do with tweaking, but I don't know how much backend work would be required for this. The OP possibly needs to realise that just because he thinks something sucks, that doesn't make it, in fact, suck.

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