Some things that annoy me that I'm not sure are being fixed

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by F5in, November 8, 2010.

  1. F5in

    F5in New Member

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    ...and some things that just bug me. (top title full)

    Assassin:
    Sometimes as you're playing (usually when you're using lunge a lot) you'll start randomly glitching into the ground or just teleporting 1/10 of the distance back as you move. It basically makes you very choppy and it's just REALLY annoying.
    Her grapple is also ridiculous... it can back grapple an airborne opponent that is facing the assassin. This even happens in matched with good connection quality so I don't know what the **** is going on here. Also the lunge + grapple combo is really gay, why even bother back grappling? Her juice needs to be nerfed vs turrets (she can take out an entire base of really expensive turrets in one juice) and buffed vs pros (the sword could maybe have increased range?)
    EDIT: Oh yeah, and is her juice gain being fixed? She can have juice faster then a support and a sniper... >_>

    Gunner:
    Seriously? The minigun needs to be nerfed and his skills need to be buffed. His mortars also deal WAY too much damage to turrets. All of this overpowered-nesss isn't even countered by his bot damage and juice gain because they're both pretty good, and he makes money like a mother ****er.

    Sniper:
    Uh... nothing that I can think of that's not already being patched other than the bad sniper hit detection. I seriously tested this with a friend, I stood still and let him headshot me and you could see the bullets going straight through my head on both of our screens (we both recorded it, hopefully he uploads it). His juice is also really bad at pretty much everything except CQC SMG battles. His juice moneyball damage is going to be nerfed so that's all he really has.

    Support:
    Nothing too big but I think he just has way too much in his arsenal... One of the best CQC classes in the game, can steal health, heal friendlies, turrets, bots, has an airstrike with an INSANE blast radius, and has his firebase, hack, and support aura.

    Tank:
    Nothing that I can remember (although I am extremely tired) but when you aim down with the jet gun it desn't go to the normal part of the reticle. Also the railgun just seems to have really random hit detection, doesn't hit people sometimes.

    Assault:
    Uhhh... no problems here. At least none that I can think of right now.

    Sorry for any grammar mistakes, I'm very tired.


    EDIT2: Oh an one more thing... Why does my gold armor assault survive backstabs but my gold armor gunner does not?
    Last edited: November 8, 2010
  2. PohTayToez

    PohTayToez New Member

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    Both will survive a dagger backstab, neither will survive a sword backstab.
  3. Liefglinde

    Liefglinde New Member

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    Let's also replace the Assassin's sword with a banana, take away the shuriken launcher, and make it so she cannot use juice.

    Seriously, the Assassin is one of the weakest classes and if you're having problems against her, I don't really know what to say. As it is, juice machines are being put on cooldown, so they lose one of their only good abilities.
  4. F5in

    F5in New Member

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    I never said anything about the sword being OP and I said nothing about the S-launcher. I actually think the S-launcher needs more aim assist. and that juice comment is just ignorant, an Assassin player like yourself should know how retardedly fast she gains juice and how bullshit it can be on a base full of hard worked-on turrets. Someone's getting butthurt about his favorite class being criticized.

    Also, that would explain it, Poh, thanks.
  5. Liefglinde

    Liefglinde New Member

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    I'm just extremely irritated at all the whining that goes on. The Assassin gets juice so fast because she needs to be so close to the action all the time. And as fast as it is, it's not as fast as you seem to think it is. It's fine as it is. If a base has 6 level 3 turrets, with, say, 2 of them hacked, that Assassin is only going to get through 2 if she's lucky. Her armor is paper thin even while juiced and a single Gunner can easily take her out. I don't know where you're pulling these arguments out of.
  6. MojoTeq

    MojoTeq New Member

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    Start with a dagger
    Upgrade to a banana
    I think this makes the most sense. The Left stick melee could then cause you to squeeze the banana for a small radius slippery effect. Or to feed the tank. ASSASSIN HEALS Y0!
  7. Im Hudson

    Im Hudson New Member

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    I nearly spit out my cream of mushroom soup on that one. Points for you sir!
  8. F5in

    F5in New Member

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    All of these arguments are coming from me playing and seeing it happen with my own eyes. I also stated some things to buff the assassin and some to nerf it, these are just my views so stop bitching, jesus. And yes, it's all true because I SEE it every time I play.
  9. Leonyx

    Leonyx New Member

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    I'm going to have to disagree on the juice of the assassin. The only turret (from what I've seen) that survives an assault from a juiced assassin for more than 4 seconds is a level 3 rocket turret. That's really more of a turret problem though.

    Even though an assassin gains juice more quickly, she has to be right in the action to get it. Even a tank has a safer time using bots to gain juice.
  10. BroTranquilty

    BroTranquilty New Member

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    no offence buddy, but here are my feelings...

    Assassin:

    she juices from doing dangerous bot meleeing. it could stand a fix in case the enemy isnt smart enough to keep assassins out of bot lanes when they are getting assassin-juiced-rushed, but shes killed with 2-3 shotgun blasts even while juiced and shes fairly weak against gunners/supports/tanks/assaults/tanks and did i mention tanks? so she could definitely use everything she has without losing any more.

    Gunner:

    this would change him, not balance him. i played sniper the other day, and i never died from a gunner, yet the team had 3 and i killed each one 5 times at least. hes balanced without skills and with amazing weapons. hes like the terminator, hes not skilled but can hold a gatling cannon.

    Sniper:

    umm, have you noticed his ice traps still give you free headshots and escape time, that he can ring-out-grapple at 2, that his flak is wide range pin-down health drain pwnage, and he has explosive rounds. he "has a whole head fulla crazy", he doesnt need a tactical nuke launcher and a kung-fu-instakill-grapple too...

    Support:

    he has less than a sniper does, as i feel hack and firebase overlap, and his passive doesnt give him a whole new weapon (bots arent a weapon, they are free cash without more than a support helping). hes very close range, even with speed you cant be too amazing and you fail against heavy classes. my sniper now has no rate of fire at all, i switched it to speed (bronze) and found that supports with shotguns make me laugh as my bullet caves their face in.

    Tank:

    thats because its not pin-point. fix = accuracy, makes it as accurate to hit as a sniper rifles hit detection. and they are also fixing his ridiculously hip-fire buff, where he holds it so frekin far to his right and can shoot pretty much without any part of him sticking out.

    Assault:

    you must indeed be tired, this is also far from true. you cant destroy his bombs with bullets or more reasonably explosives, his skills and speed and mid/close range damage is amazing. he pretty much has a sure chance to beat any class that he has the element of suprise on. not easy to play amazing, but you kill more of every class a game than they kill you when your good.


    EDIT2: Oh an one more thing... Why does my gold armor assault survive backstabs but my gold armor gunner does not?

    he should unless he took damage before the fight.
  11. Liefglinde

    Liefglinde New Member

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    Gold Armored Gunners and Assaults will both survive a dagger backstab, but not a sword back grapple.

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