Some questions about the planetary weapons.

Discussion in 'PA: TITANS: General Discussion' started by huangth, December 17, 2015.

  1. huangth

    huangth Active Member

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    I have some questions about the planetary weapons.
    I think there may be someone who knows the answers.

    1: When is the last second to stop the Ragnarok?

    After the Ragnarok is finished, the blue bar starts the 1 min count down.
    But after the blur bar is filled, there are some animations.
    The laser diggers pull back.
    The bomb is combined and formed.
    The gate is opened.
    The bomb is dropped into to the planet.
    And finally, the planet explodes.

    These animation just happens so fast.
    Is there a point that you can stop the annihilation after the blue bar is full?

    --

    2: Where will the orbital units go when the destination planet is destroyed.

    If I send a orbital unit from planet A to planet B, and the planet B is destroyed before the it reaches.
    Where will this units go?
    a) The starting planet A
    b) The nearest planet to the planet B
    c) The nearest planet to current position of this orbital unit
    d) It just randomly goes to a remaining planet

    --

    3: When the system has no gas giant, is it possible to destroy all the planets while keep the commander alive?

    For a system contains two planets A and B
    Send space transporter to carry the commander from A to B.
    And destroy A and B by Ragnarok before the transporter reaches the B.
    What will happen?
    a) The commander will die
    b) The commander will float in space.
  2. wpmarshall

    wpmarshall Planetary Moderator

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    1. Need to test, but I think once the blue bar is filled that's it.
    2. (see 3)
    3. Yes it is possible, if commander is in transit when last planet goes then he 'survives'. I seem to recall testing this recently and while I wasn't able to see him in sun, I did get the 'victory'.
    huangth likes this.
  3. huangth

    huangth Active Member

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    So your answer of question 2 is that the units will float in space?
    But for my experience, the units won't stay in space.
    Instead, they will go to somewhere such as one of the remaining planets,
    but I don't know the rule of it.

    The question 2 is slightly different to the question 3.
    The question 2 is the case there are 2+ remaining planets.
    The question 3 is the case there is no remaining planet.
  4. Mirolog

    Mirolog Well-Known Member

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    1. Here is some info from game's files:
    - Ragnarok charges for 56 secs, then it auto-fires
    - Then there is a 10.67 delay before firing
    - Then it fires a "projectile" with 5 secs delay on it.

    So, theoretically you have some time to stop it even after blue bar is full.
    huangth likes this.
  5. huangth

    huangth Active Member

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    I have the experience that the Ragnarok can be stopped after the blue bar is full.
    According to your information,
    I think the answer is that the Ragnarok can always be stopped until the projectile is fired.
    Once the projectile is fired, there is only 5 seconds remaining.
    Even the player destroys the Ragnarok, the projectile will be still alive and explode.
    So the last second is when the bomb is dropped, it is the point of no return.
  6. mot9001

    mot9001 Well-Known Member

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    If you make a new ragnarok, the old one don't fire i think.
  7. Mirolog

    Mirolog Well-Known Member

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    I don't think that there are any reasons for that.
  8. huangth

    huangth Active Member

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    I just test the question 2 and 3 using the system PAX.
    This system contains five planets

    Moon, lava, and earth orbit the gas giant.
    The metal planet orbits the sun.

    I set two Ragnarok to destroy the metal planet and lava planet at the same time.
    After the 30 sec, one Helios start from lava planet to the metal planet
    And several orbital fabricators start from gas giant to the metal planet just few seconds before the metal planet explodes.
    Then the metal planet and lava planet are both destroyed.

    The difference between the Helios and the orbital fabricators is that the starting point is destroyed or not.
    For Helios, the starting point lava planet is destroyed.
    For fabricators, the starting point gas giant is still alive.

    I just observe the result.
    The Helios passes the sun and fly to the gas giant.

    But the fabricators disappear!
    I can still select them by number key,
    but I can't order them to move to any planet.
    And I don't know why.

    So the answer of question 2 and 3 are here.
    Answer 2:
    The orbital units just randomly fly to one of the remaining planets or disappear in the space while keep alive.

    Answer 3:
    Yes. It is possible.
    Even if the unit disappears in the space, it is still alive.
    Last edited: December 18, 2015
  9. Mirolog

    Mirolog Well-Known Member

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    Looks like a bug. However I don't think situations like this are common.
  10. huangth

    huangth Active Member

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    I test it again, this time nothing disappears.
    Everything which flies to the metal planet goes to the gas giant.
    And now I don't think it is random.
    It seems to be a rule.

    The following is my guess.
    The orbital units must move according to the hierarchical orbital structure in the system.

    For PAX system, there is its hierarchical orbital structure.
    Pax.png

    The orbital units must move along the edge of the tree.
    For example, from lava planet to the metal planet.
    The path is lava -> gas -> sun -> metal,
    the orbital units can't directly move from lava planet to the metal planet.

    When the metal planet is destroyed, these units which fly to the metal planet are orbiting the sun.
    Since orbital units can't stay on the sun,
    they go back to the gas giant which is the nearest planet in the hierarchical structure.
    And it is not random, it gets a rule.

    For PAX system, all the orbital units go to the gas giant after the destination planet is destroyed
    because the gas giant is in the center of the tree.

    -----

    For other system, such as this.
    Test.png
    When one orbital unit flies from A to D, and D is destroyed before the unit reaches.
    I don't know this orbital unit will go to A or C.
    But it won't go to C1 or C2.
  11. ljfed

    ljfed Active Member

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    Interesting.
    W̶h̶a̶t̶ ̶i̶f̶ ̶y̶o̶u̶ ̶t̶r̶i̶e̶d̶ ̶t̶h̶e̶ ̶s̶a̶m̶e̶ ̶t̶h̶i̶n̶g̶ ̶o̶n̶ ̶a̶ ̶3̶ ̶p̶l̶a̶n̶e̶t̶ ̶s̶y̶s̶t̶e̶m̶ ̶w̶h̶e̶r̶e̶ ̶a̶l̶l̶ ̶p̶l̶a̶n̶e̶t̶s̶ ̶w̶e̶r̶e̶ ̶i̶n̶ ̶a̶ ̶s̶e̶p̶e̶r̶a̶t̶e̶ ̶o̶r̶b̶i̶t̶?̶

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