Probably all terrible, but I thought I'd suggest them anyways. I love sharing my terrible ideas :lol: 1: Ranked and unranked Crossfire games. In theory, this would allow more people to just pick up and play if there were notable differences between ranked and unranked games. My "ideal" version of ranked games would be for actual competitive matches; Juice, Bullseye, Jackbots, criticals, and endorsements would be disabled to ensure the matches are determined solely by skill of the teams. In contrast, unranked matches could stand to have some extra balance to keep teams more even than competitive. Let's say something like...If a team is down a player, they have a chance for random Jackbot spawns(without enemy Jackbots spawning) and higher chances of bacon(mmm...bacon) being dropped near their moneyball. The more players they're down, the more this should probably lean in the favor of the undermanned team. This would help ease problems of joining public Crossfire games and teams essentially having a 2-4 man deficit due to number of players and skill gap between teams. Player levels having some effect on this also sounds good to me, perhaps say players below level 10 have a 10% chance of getting bacon from a kill so they get a chance to experience winning. Every player I've seen below level 10...Yeah...they need all the help they can get and I don't want them on my team 2: HUD changes. The HUD is functional, but I think in particular the Juice and health bars could stand to be moved around a little. The 3: More gametypes. Asymmetrical maps where one team defends and one attacks would certainly make things more interesting, I believe. Maybe even throw everyone for a loop! Why not only have one moneyball and the first team to break down it's extra-heavy defenses wins? Bonus points for gametypes designed specifically for chaos such as making all bot spawns extremely annoying(Buzzers/Gremlins/Scramblers) or outright dangerous in numbers(Bouncers/Jackbots) :twisted: 4: A full-fledged training mode. How about a new arena that lets players spawn any item or enemy type at will and choose whether or not to have AI and endorsements enabled on them? This could give new players a little bit more of a chance and let them realize important things...Like how Assassins shouldn't be grappling Tanks from the front or that Assaults and Snipers aren't end-all, do-all classes! 5: Tips on the loading screen regarding the class the player has chosen. Like maybe "Oh hey! Since you're a Tank you should get in close to enemies and burninate them with your jet gun!" or "If you're not using more than two methods of attack, you're doing it wrong!" 6: Less humor. Humor doesn't belong in games, games should all be hardcore realistic. Your character should need to eat, sleep and pee or else the game sucks. 7: More humor. Maybe topple fourth wall?
i c wut u did thar EDIT: I haven't slept since Tuesday and I still got the joke lol. Maybe I'm not hopeless afterall! I probably am, but it's nice pretending!
one of those ideas sound like a juiceless mode. idk, doing that way would work too. that way there is a leveled mode without aides like juice, and a mode with those aides enabled. yes, i know they are part of a objective-based game to give an advantage to a team who can control "the hill", so just putting that out there if you do wana add another crossfire mode. i suppose i have learned to punch juicers in the face by now. take them down with a grapple while another teammate fires into them is only getting easier as people get used to juice. im just angry when i join a pub and the enemy juices and my teammates run like there is no stopping them. slam them grapple them charge them bomb them focus-fire on them.
Well, I think removing Juice, bacon, Jackbots, Bullseye, and the Annihilator would be good for making the game more competitive because it removes many non-skill factors out of the battle. Why should some classes gain instant health recovery faster than others? Isn't using money to buy Juice or use the Annihilator the opposite of competitive balanced? They're like the Infinity Plus One Swords of the game in how broken they are in truly competitive matches. Bullseye spawns randomly in Crossfire games, or am I missing the factor? With easy money available from him I think it adds in a bias of chance to just who has the most players close to where he spawns. Sure, the other team can effectively use Bullseye as bait(especially if they have a good Sniper) but Bullseye still gives out a *LOT* of money for very little effort if someone happens to be attacking with a fully-automatic weapon. Truthfully Jackbots aren't a major issue if you've got a competent Assassin or Tank on your team...but they're still pretty random occurrences compared to actual skill. Lastly, bacon. Completely broken for competitive matches.
Bullseye: Shooting him to get money and collecting the money he drops is both a risk and displacement activity. While you are shooting him, you are an easy target, and you could also be doing something else like killing pros or shooting bots. It also creates a "high-tension" spot in the game. Jackbots: To me, the Jackbots seems like an intermission. The fighting between pros slows down as everyone is either focused on pushing their Jackbot into the other team's base, or is defending their base against the other team's Jackbot push. Bacon: Bacon could go to make the game more fair, but I still think it adds to the fun of the game. Juice: Juice is one of the few things that can break a good turtle team. Also, it is another way to encourage you to stay alive. Annihilator: The "I f*cked up, please reset the bots on the map" button. It costs a lot of money to use and I've died more than a few times just to hit it. I like it, and I think it should stay. Most of the things you suggested removing are what make MNC the game it is.
the annihalator doesnt reset the bots. its used like that most the time, especially in oh-**** situations where you just got your shield up and pros out your base and you need the enemy bots to stop coming for a minute and there are like 200 blackjacks piled up. its also good for making the 200 bots you piled up more effective by suddenly eliminating their competition. and for killing jackbots. it neutralizes a jackbot problem, especially in overtime where there many jackbot problems. lastly, its actually good (on a team that communicates) for finishing off pros. ever think of using it for that? i saw a team camp on it, and when they broke through our base and injured our pros and we retreated to the spawn room, he got a quad-kill on the wounded in the spawn room. i also have used it on lazorrazor when i realized i could end a low-health chase between me and another assault. it was quite funny, like pulling out a javelin missile launcher on mw2 and winning a close-quarters gunfight with it.