Some bugs/issues I noticed after first 20 hours of gameplay

Discussion in 'Support!' started by omniusprime, April 26, 2014.

  1. omniusprime

    omniusprime New Member

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    Hi all,

    I've bought the game last week and enjoy it a lot. Great concept!
    In 20 hours of gameplay I noticed the following issues:

    Bugs:
    1. -Sometimes the game freezes when a planet is launched with Haley's. These freezes can also occur without a clear reason in a game with a lot of players/planets.
    2. -The reconnect function doesn't work and gives the login failed message.
    3. -When playing in a system with multiple planets, the soundtrack can start to play different songs at the same time. This is triggered by events on planets and when checking out different planets.
    4. -Pathing isn't optimal. Sometimes the Commander chooses a path around the planet to get to a building spot next to him. Sometimes units start walking circles instead of continuing to their waypoint.
    5. -Once you've clicked on a spawn point it can not be changed, even if it's not confirmed yet.

    Issues/suggestions:
    1. -It might be an idea to set a maximum time of half an hour or an hour for a game in the lobby before it's automatically cancelled, if it hasn't started by then. For the past 2 days I've seen a 10 player FFA game in the lobby. This clutters the list up and can be used for spam using the game name.
    2. -Being able to see a marker on the map where your teammates have selected their spawn points can prevent unwanted clustering of commanders when you are in a team where people don't communicate
    warrenkc likes this.

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