1. Anti-nukes should be hitscan -This should improve behavior on smaller planets and asteroids. -This should remove the chance that you spend an anti-nuke missile on a nuke that lands. -Would likely require some minimal work to make the visuals not bad. 2. Either allow mends to assist anti-nuke missile construction, or have increase cost to 17000 and include 1 pre-built anti nuke. Mends were allowed to build anti-nukes as a stop-gap because mobile anti-nukes aren't happening any time soon. Anti-nukes without missiles are pointless, so you basically have to send regular fabs anyways. -Reduces the effectiveness of defensive nukes, enabling easier planetary invasions. -Maaaaaybe reduces the need for ares spam in lategame single planet games. -This change would likely effect anti-nukes built by regular fabs, so the prebuilt one is effectively a nerf to nukes in low-medium levels of play.