So they actually inteded to use this..

Discussion in 'PA: TITANS: General Discussion' started by Ksgrip, January 29, 2016.

  1. Ksgrip

    Ksgrip Active Member

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    I just managed to take a look into the game files and i saw this..

    [​IMG]

    they had a capture command planed...
    Also the mass teleport and uber cannon buttons, why the didn´t use it?
  2. wondible

    wondible Post Master General

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    We'll probably never know the whys. All I can add is that mass teleport works (with prototype effects) if you add some properties to a unit.
  3. DeathByDenim

    DeathByDenim Post Master General

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    They probably had a gazillion things planned. Unfortunately, time is limited and some just don't work out. (Multi-unit transports for instance, much to the chagrin of @MrTBSC :))
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  4. Ksgrip

    Ksgrip Active Member

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    How exactly can you trigger mass teleport? aka how it works?, maybe I will add a "CAPTURE" command to a fabber and see what happens
  5. wondible

    wondible Post Master General

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    You use the mass teleport command on a world location. The units begin charging up a large amount of energy, then teleport in with partial health, which returns to it's proper level over a few seconds.

    Capture isn't in the UI, so it's less likely to work. You'd have to add your own UI for one.
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  6. Ksgrip

    Ksgrip Active Member

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    So you already
    checked. Thanks¡¡
  7. MrTBSC

    MrTBSC Post Master General

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    *triggered*
  8. Ksgrip

    Ksgrip Active Member

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    So wondible, i want to give it a try to your unit list manager. For example adding the tank amphibious they never added to a full degree. What would I have to do?
  9. wondible

    wondible Post Master General

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    PAMM patch? Make a copy of PAMM and replace the app directory with the one from my fork.

    HodgePodge? See the mod page and ask more specific questions ;^)
    Ksgrip likes this.

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