I know you guys are busy with SMNC, but it's getting pretty old to work like mad to push the enemy back to their base only for one Assault or Assassin buy Juice and bumrush the moneyball in OT You can't really stop either class unless you know where they're coming from and more times than not they've already spotted you and is changing position It's especially ridiculous with Sins as they can sneak past almost every defense except ShaveIces, can come in from angles almost no other class can*, can easily escape from almost any encounter and on top of that, their most powerful anti-MB weapon doesn't lose damage over any range Hell, even a good team can have a hell of a time keeping a good Sin away *Prime example: Back wall on Tullys. SmokeJump from Chickey pad and you have a semi-safe little spot to take out turrets with. No other class can get up there except from that team's spawn ring
Tulleys is my favourite assassin map. Just openly shuriken the turrets when people are spawning, and then just have them follow you around their base all game.
Don't forget the bomb jumping assaults. Hell its possible for both them and sins to get up on the poles around the chickey pens and shot at the bot lane. Of course tullys has those awesome firebase spots that can require someone to jump over that wall to get into the base. and speaking of FB spots.. I swear barely anyone knows about the spot right next to the bot spawners between the end of the map and the bottom tunnel exit.
Bad firebase spot. Tully's only has one active bot lane - bots should never be a problem. firebase somewhere in the center sphere provides area denial along with killing bots.