Sniper's explosive rounds are OP against the moneyball

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Hiero Glyph, September 21, 2010.

  1. Hiero Glyph

    Hiero Glyph New Member

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    Other than having a great synergy of skills that could be taken as too strong, their damage against the moneyball is just silly. 17 seconds! That is how long it takes a Sniper to destroy the moneyball from full health in regulation time. The best part is that they do not even need to be near your moneyball to do it; on certain maps they can even do it from protected areas on the edges of the map.

    Now I could pick a Sniper and beat fire with fire but is that really all this game has become? Seriously though, I'm tired of having the moneyball go down just to see it lose 50% of its health in the next 10 seconds. I avoid using Snipers because I understand how broken they are currently but most players simply want to win and they will do so using any method available.

    What's worse is that once you finally do locate the Sniper shooting your moneyball they have Freeze traps all over the place since Uber allows them to have up to 3 at a time. They can also Flak the immediate area and keep you away for even longer. I love MNC but come on, balance this stuff already! Don't get me started on the Sniper's juice gain rates, I can go from 0 to 100% in 5-6 shots. Balanced?! Not a chance.
    Last edited: September 21, 2010
  2. Reltsirk

    Reltsirk New Member

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    Re: Snipers are ruining MNC

    First its supports, now its snipers, Im not suprised someones getting a head start on what I foretold. The only thing I can note is the juice gain is kind of a kick in the balls when your facing another sniper that knows what they are doing, its a bit unnecessary and adds on to an already good class. Assaults have no problem dealing with them since everything they have can deal with them. Gunners can from the right angle, Tanks can product grenade then sneak around traps, assassin can smoke jump or just shoot em, other snipers can flak it, supports can airstrike them...need I go on, deal with it. Run on the walls, position yourself better, or just hit him from long range and actually kill him, you have the tools to do something, use them. Is it annoying, yes, is it impossible, not at all.
  3. Hiero Glyph

    Hiero Glyph New Member

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    Re: Snipers are ruining MNC

    I'm not talking about class versus class damage, I'm talking about damage against the moneyball. Name any other class that can decimate the moneyball in under 20 seconds. Now name one that can do it from 100 feet away. Give it a try and run any tests you need, let me know which class takes the least time to destroy the monyeball other than the Sniper.
  4. Reltsirk

    Reltsirk New Member

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    Re: Snipers are ruining MNC

    A juiced assassin ganking alone can do just as much.[assuming the shield is down] Mainly Lazerazor since both classes are free from turrets shooting them. Mainly nobody wants to die and go up there and deal with it, hell, I try if I can [Im usually a tank but point being]. An assault could get them out, I could possibly charge them off the level myself or grapple if I feel lucky but not really, im not one to rely on other people being good for me though so I just assume nobody else will try If I dont, but I feel thats half the problem. They are offensive classes for a reason. If you dont like it, push them back. If they are juice rushing and im playing sniper I trap the juice and headshot them and there goes 500 dollars lol, point being adapt to what people are doing. Easier said than done I know.
  5. Hiero Glyph

    Hiero Glyph New Member

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    Re: Snipers are ruining MNC

    Wrong, test it instead of guessing. An Assassin takes the moneyball down faster with their shurikens than they do with their katana and although they can take 60-5% down in a single juice they take much longer to finish it off. The Sniper can take it down 75% in a single juice and finish it off in 7-8 more shots.

    Serioulsy, runs some tests instead of speculating what you think because you are simply wrong. Sure there are ways to counter Snipers but that is not the topic of this thread. I am strictly talking about balancing the damage each class does against the moneyball. As of now the Sniper is greatly overpowered compared to any other class including the Assassin. Test it before speculating next time.

    EDIT: Why would a Sniper ever purchase juice as they can get it almost instantly from bots alone? The whole wasting $500 concept makes no sense.
  6. Reltsirk

    Reltsirk New Member

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    Re: Snipers are ruining MNC

    I'll keep saying, if you dont like it, stop being afraid of him and go deal with it, he cant shoot you AND they moneyball at the same time. I dont have to run a test to tell you how to push a player back, you just do it.

    Juice rushing is near endgame and will almost always happen with all classes, unless you have 3 jackbots bunched up like retards, you wont get juice in overtime. at least not as fast as normal game.

    " Sure there are ways to counter Snipers but that is not the topic of this thread. I am strictly talking about balancing the damage each class does against the moneyball."
    if theres a way to counter a class from damaging the moneyball, im pretty sure that applies here. deal with the problem and you wont have a problem.
  7. Hiero Glyph

    Hiero Glyph New Member

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    Re: Snipers are ruining MNC

    Again, I'm not talking about being 'afraid' of the Sniper but about balancing the damage they deal against the moneyball. I can easily abuse the same tactics but that does not make it balanced in any way, shape or form. Sure they can be countered but how long does that take? 5, 10, 15 seconds?! Your moneyball loses ~25% health for every 4 seconds you spend trying to deal with them. If you are not Johnny-on-the-spot then enjoy the nice cinematic.

    Also, as I stated previously there are places where a Sniper can 'hide' and still have a clear line of sight on your moneyball. Good luck dealing with them inside of 10 seconds and even then they will likely have a few freeze traps to delay you further. Game over man.
  8. Reltsirk

    Reltsirk New Member

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    Re: Snipers are ruining MNC

    "Reduced the amount of increased damage the Moneyball takes in Overtime, thus reducing the effectiveness of Juice rushing." if thats your problem wait for the patch, if your moneyball is down before that, I'd say thats your own fault for not defending where you KNOW the sniper will go.
  9. UberGunner

    UberGunner New Member

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    Re: Snipers are ruining MNC

    I said a long time ago the sniper was the most OP class. You can actually do more damage as a sniper if you juice, flak and then blast away.

    As for who else can quiclky drain the ball, gunners are another prime choice. Then again you need to deploy to get that extra damage. In overtime you can kill the ball all by yourself with one juice.
  10. Hiero Glyph

    Hiero Glyph New Member

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    Re: Snipers are ruining MNC

    Readers are leaders. In my very first post I clearly stated how a Sniper can decimate the moneyball in 17 seconds during regulation time. Where did you get the idea that this is related to OT at all? Obvious troll is obvious; you do not have to reply to this thread if you do not understand the topic. Serioulsy, go test it and you will understand what I am talking about as you apparently have no experience with this issue.

    EDIT: Let em clarify how this issue is a problem. For the Sniper, once they get Passive 3, their rounds become explosive and have an effect radius. Now this may not be an issue if only the initial round counted towards damage and juice gained but instead the game calculates every target hit by the explosion as if the round itself caused the damage. This means that if you hit a single bot with a round and the explosion includes two more then you get three times the normal juice gained. This can get excessive with large groups of bots to the point where you only need to fire 5-6 shots to completely fill up your juice meter.

    So now that we know how the explosive rounds work we have the issue of the moneyball. From what I have seen it is not a single large target but multiple smaller ones all connected. The problem is that the Sniper using explosive rounds can hit multiple targets at once and cause excessive damage in a single shot. I would have to test to verify but my guess is that it takes ~10 shots to fill up your juice meter when hitting the moneyball. Once juiced the moneyball will be destroyed almost instantly. Again, no other class can exploit this type of mechanic.
    Last edited: September 21, 2010
  11. Reltsirk

    Reltsirk New Member

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    Re: Snipers are ruining MNC

    The point of it is, if you know a sniper is going to attack the moneyball and has juice, make him waste it on you, or deal with it. Hes overpowered because he has traps, I dont like his grapple, He can hurt the moneyball. You can cry about a lot of different reasons and call it overpowered for lots more. But if hitting the moneyball is seriously your problem, and you know the sniper is going to do it ahead of time, stop him from even starting attacking the moneyball. If a class that has a lot of damage and no health is causing a problem, kill it. Its so simple. It wont attack the moneyball if you dont let it, It wont start setting traps if you defend that area, hell. if your moneyball is down, you should be defending it anyway. I understand the topic, im just laughing at how your not trying to stop them from doing it. You can say the same thing about a glitch being gamebreaking, the only difference is this is meant to be a part of the game. If you dont want an offensive high damage class hitting your moneyball, deal with it. [Also if you WANT me to troll you I can. Otherwise I can keep telling you to apply what you know about the game, and outplay them versus give into the reasons that have already been stated many times by many people.]
  12. Hiero Glyph

    Hiero Glyph New Member

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    Re: Snipers are ruining MNC

    Yes, I know how to deal with it but that does not fix the issue. This thread is intended to let Uber know what is broken so that the issue can be resolved and the Sniper's explosive damage can be properly balanced. This is not a thread about tactics or how to counter a sniper that is exploiting this tactic which is why I am confused about why you keep posting the same exact response.

    EDIT: I changed the title to avoid further confusion so please stop talking about tactics.
  13. Reltsirk

    Reltsirk New Member

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    Re: Snipers are ruining MNC

    so its JUST the explosive damage now. got it. [thats me trolling you] If you were going at sniper getting juice too fast which causes him to rush all the time, I'd buy you a beer and agree with you all day, however your not, so I'm going to sit here, and disagree. However, I will say, I think he should take friendly fire from his own flak if the tank takes damage from his own grenades what makes him so special. :|
  14. Hiero Glyph

    Hiero Glyph New Member

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    Re: Snipers are ruining MNC

    Anyway, the explosive damage is what causes the Sniper to gain juice quickly and destroy the moneyball at an excessive rate and this is what needs to be adjusted/fixed. The Flak and Freeze Traps are another matter entirely and although they need to be adjusted they are not related to this topic.
  15. PohTayToez

    PohTayToez New Member

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    Re: Snipers are ruining MNC

    The sniper does take friendly fire from his flak. At level three you have to be a bit careful, since the flak can bounce off of a wall and come back right in your face, and a level three flak will drain a sniper in about a second.
  16. Reltsirk

    Reltsirk New Member

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    Re: Snipers are ruining MNC

    I guess I've never ran into it I honestly leave it at level 1 when I play sniper. People seem to run out of the way just at the sight of it, so I just use It to be menacing versus actually kill with it. Anyway thats good to note. Still product nading myself makes my big tank feel small :S
  17. Rev Rabies

    Rev Rabies New Member

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    Okey dokey artichokey, 2 words, air strike, if the sniper is in one of the "safe spots" which only exists in lazer and ammo, an airstrike placed properly will kill them. Also, they have very weak defense, try shooting him, he'll either hide or die.

    Also, shuriken wrecks the money ball juiced, not in 17 seconds, but pretty well.
  18. Amaranth

    Amaranth New Member

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    Become?

    Almost every complaint is met with "learn your class," "learn to aim," or effectively "fight fire with fire." They bunny hop, so you should. they spawn camp, so you should. They exploit glitches, so you should. They wall walk, so you should (or you don't have the "skill" to do it lololol).

    It's like a 6 week old game, and we've had this crap from day one. What's this "become" stuff?
  19. Hiero Glyph

    Hiero Glyph New Member

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    Point taken.

    My favorite was that yesterday VALK3N abused this tactic (while firing from the windows on AmmoMule) and beat me in a match so I called him out on it. He denied that the Sniper was OP/broken so on the next map, Steel Peel, I picked a Sniper myself (I'm really not a good Sniper) and once OT hit I decimated his moneyball all alone. His team was confused as to what happened so I explained that I needed to teach him a lesson and apologized for my tactics. Needless to say he left the game immediately afterwards. Sure I felt cheap but he deserved it!
  20. rudigarmc

    rudigarmc New Member

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    I've played games where the money ball blows up with no visible enemy around...that explains it.

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