first off, i'd like to say, Great game!; i'm enjoying the hell out of it but there are three things where i feel like i'm fighting the game 1. the Fabrication Fandango the commander takes unusual routes to it's build target especially earlygame. Constantly adjusting the early build orders fixes this but it seems a hassle 2. Inaccuracy of moving dox. when i manually tell dox to attack a target and then move towards the target (usually a turret) the dox seem to be missing a lot, like they don't adjust for their own movement vectors. 3. Transports either have the option for a load command or an unload command. not both. if i select a group of air transports or astraeus they either have the ability to load (if none are carrying anything) or, they have the ability to unload (if one or more are carrying a unit). At the moment when i'm preparing a group of astraeus for a vanguard drop, and one of them is carrying something i have to zoom in and find the astraeus and remove it from the selection before i can area load my vanguards. I would like to see the load and unload options both available for a mixed group of transports, or if I press the hotkey again it cycles through the options
1: Yupp. I dislike that issue as well. Head on over here for more discussion on that: https://forums.uberent.com/threads/walking-commander-is-a-problem.57915/ 2: There's a number of accuracy issues with units. I think Uber is aware of it. They've mentioned it in some of their livecasts. 3: Interesting transport issues. I haven't run into those yet.