SLI Support

Discussion in 'Support!' started by drank, June 8, 2013.

  1. drank

    drank New Member

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    I hope plans to add SLI support are in the works. Currently the game is just utilizing my primary card when in SLI mode. Beautiful art so far though keep it up!
  2. avengeruk

    avengeruk New Member

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    I would of thought it will be added in beta or close / post release - I wouldnt of thought its a priority any time soon.

    (I use SLi too, so it'd be nice but, there's a billion other things I'd prefer them to spend time on :p)
  3. MasterKane

    MasterKane Member

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    GPU isn't a bottleneck right now, even one is not fully loaded, and second is unnecessary. Just like always in massive scale RTS, CPU performance per one core is.
  4. neutrino

    neutrino low mass particle Uber Employee

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    SLI support is pretty far out as it's not really the limiting factor at the moment.
  5. eyecu247

    eyecu247 Member

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    Eventually I would expect both CS and SLI to both be supported, but not for a while. At least on my system, I don't see much CPU usage. Or at least I expected to see a lot more, like maybe 50%. I wouldn't be surprised if my usage was less then 20% on average, but didn't keep track. I am not sure what the high CPU usage people are talking about. Next time I play I will keep notes and post my specs and usage/ram usage levels. btw I have a AMD 8350.
  6. xcupx

    xcupx Member

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    CPU usage is not related to SLi. SLi is for using dual graphics cards.
  7. eyecu247

    eyecu247 Member

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    Yes I know... SLi = CS... (I started using CS in 2006 with 1950xtx... it has changed a lot since then...)
    I mentioned my thoughts on SLi and CS, and went on to general performance and CPU.

    I am going to look for a forum for PC Specs and Performance on PA... if I can't find one I will create it.
  8. neutrino

    neutrino low mass particle Uber Employee

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    One thing to note is that the client itself doesn't do much simulation work. Really most of it is rendering and special fx. So although we will be doing more with multiple threads there is only so much work to spread out. The planet generation process itself does have some multithreading optimizations, take a look at the cpu usage when it's loading.
  9. warrenkc

    warrenkc Active Member

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    Yeah. My quad core is pretty much maxed during the loading. :)

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