Skills... Why Bother?

Discussion in 'Monday Night Combat 360 Strategy and Tactics' started by TowelWarrior, September 12, 2010.

  1. TowelWarrior

    TowelWarrior New Member

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    Recently I've been thinking the only skills I focus on buying are the Supports(x.y.b,a), Snipers(y,b,a) , Assault(x?,a), Gunnner(a), Assassin(None) and Tank(a(To heal))

    x=blue,y=yellow,b=red and a=passive

    So all in all I feel that most classes skills are unimportant I.E
    Gunner only needs Double Minis
    Assassin only need to buy hazards or gremlins
    Tank only needs to buy juice
    And Assault only really needs his AR.

    Thoughts?
    P.S sorry if the way I typed this causes confusion and also, please stay on topic.
    Thanks
  2. Karishadz

    Karishadz New Member

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    Gunners Slam works wonders against anyone trying to grapple him.
    The Tanks Product Grenade and his charge, also great skills for him.
    And the Assault. Well his charge is great at lvl 2-3.
    I don't fiddle around with the Assassin that much to know what skills are really useful for her. So if someone wants to pop in and contribute there words of wisdom about the assassin would be very welcomed *Looks at Gem.*
  3. TowelWarrior

    TowelWarrior New Member

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    Gunner's slam doesn't need more AoE Imo
    Money for the tanks Product Grenade can be save for Juice besides Bots die easily to railgun and DB
    Assault's charge you can jump over and he can't shoot while charging.
  4. jovial1

    jovial1 New Member

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    Support is almost entirely skills-based.

    Hacking turrets can make a tremendous difference on both defense and offense.

    A fully-upgraded Firebase can offer an advanced position for your team to get automated heals while helping to pinch off one of the enemies bot lanes.

    Air Strike becomes so massively useful at level 3 it's almost comical.

    Snipers have some awesome abilities as well. Their level 2 grapple is regarded as being a little too powerful, and level 3 Flak will shred bots/turrets. And that's to say nothing of third level traps. Imagine trying to go get that sniper to find that all of your skills are completely drained.

    If anything, I get to feeling that turrets are more of a 'why bother' proposition. Unless you've got a team willing to communicate and work together, all your hard-bought turrets are going to do is provide a cash bonus to a juiced sniper/assassin or give an enemy support something to hack and turn against you.

    But I might just be bitter in that last paragraph.
  5. TowelWarrior

    TowelWarrior New Member

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    Well if you look I did say that I buy the Sniper's grapple, explosive shot and freeze traps and all of the Support's skills.
  6. scyfed

    scyfed New Member

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    assaults bomb is the single best skill in the entire game. using it i can get onto the blimps in all arenas.
  7. Karishadz

    Karishadz New Member

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    Great, and watch the people in the lobby flame ya and call ya a glitcher or sorts.
  8. TowelWarrior

    TowelWarrior New Member

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    Yes the bomb is helpful and I did say that I was contemplating about it... However I feel that $550 can be spent also on the annihilator or Juice.
  9. Karishadz

    Karishadz New Member

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    Juice is great near the end of the game when the other teams defenses are too hard to crack, annihilator works wonders when the jackbots are out..

    Bombs are nice, great for setting up a lil trap. But the Grapple Charge is nicer on certain open maps like Grenade arena or Ammo Mule.
  10. mipegg

    mipegg New Member

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    Product nade level 2 is great, level 3 is... ok. I still say to make the tank better add a slow effect to the nade at L3. Wouldnt effect blitz at all (bots sit still when they get hit by it) but would make the tank more deadly in xfire, as currently any smart pro just back peddles and never gets caught.

    Tank deploy. L2 can be useful in some situations, L3 is a waste of money for Xfire but deploy for tank is mostly a blitz skill

    Charge, this is fine. Needs nothing

    Tank passive, L3 needs to be altered a bit. Adding more hp or giving us somethign else would be nice.

    Gunner slam makes any smart gunner nearly assasain proof (to most assasains), tank proof (knock back + massive slow ftw) and is great for getting ring outs with

    Bombs are far too easy to ledge camp with, throw one at the top and it cant be detonated or dodged. Combine it with an ice trap and your screwed. Other than that Iv actually seen bombs go straight past me then swing around and latch onto me, probably just lag but looked funny.

    Assasain's skills are fine imho, their all useful to her in xfire.
  11. UberGunner

    UberGunner New Member

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    It does if you are playing against very good assassins. Also if there are lots of people who like to get close to you... tanks/assassins/etc, you need level 3 for the recharge reduction.

    I see a lot of people these days who just buy passives and save for jucie.... kinda lame.
  12. Im Hudson

    Im Hudson New Member

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    I think I understand why people think the Tank is underpowered now...they don't upgrade Charge 3 and Grenade 3.

    Upgrading the useful active skills on many classes is worth it not only for the additional benefits they offer, but for the cooldown reduction as well.
  13. mipegg

    mipegg New Member

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    Bomb 3 doesnt actually do anything vs pros if their smart, not anything over bomb 2
    Charge 3 does huge damage granted, but try use it? Its slower than the assault charge (At least feels it) and you need to use it just to get within jetgun range, let alone use it to actually hit someone
  14. Im Hudson

    Im Hudson New Member

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    Does Charge 3 actually upgrade the damage? The knock down and slow is the reason to get it, as well as reducing the charge to about a 5 second cooldown. It gives you two crowd control moves instead of one.

    Grenade 3 is amazing. Great damage to turrets in addition to blinding them. Blinded pro's can't usually avoid the AoE damage. Does great damage to bot waves and jack bots. Super low cooldown. Area denial from the cluster bombs, which you can bank around corners.

    Tank's skills completely change when they make the jump from 2 to 3. He is incredibly strong without juice provided he has these skills.
  15. mipegg

    mipegg New Member

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    Tank 3 does infact add a bit of damage, im quite sure anyway. I know that charge 2 doesnt 1hit 'sins and charge 3 does.

    As for the bomb, i dont know who you play agasint but most of the time i hit a pro with the product grenade, they just backpeddle rather than stand still with their thumb up their....

    Id rather trade the clusters in for a slow effect on the bomb, or heck, give us both :mrgreen:
  16. OptiMAT

    OptiMAT New Member

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    Sure an Assault can be fully dependent on just his Passive and no other Skills with the right Endorsements but it would be boring as hell to play for more than a round.
  17. Big Ninja Jim

    Big Ninja Jim New Member

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    As an assassin I can say that I use my skills like crazy. Level three passive is a good way to back grapple and kill anyone with armor. Dash is a good way to get across the map or close the distance to a pro. If I don't upgrade my cloak I have a harder time with kills and not just on pros but on turrets an bots as well. Smoke bomb is a great way to get out a tough spot or to give you some time to kill a turret.
  18. Rev Rabies

    Rev Rabies New Member

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    Actually, the assassin's skills are amazing, i upgrade cloak and passive to 3 and dash to 2, at 3 cloak allows the assassin to stay cloaked while standing still, and her cloak regenerates, allowing her to stand in a corner of the enemy base and wait for the right moment. Without the extra duration, dash is useless. The sword she gets not only allows her to lunge more, which is her best skill, but it gives her more damage and range. A smart gunner has defense as a high endorsement so a back grapple won't kill him one hit, but once she gets her sword her only true worry is the tank.
  19. Shammas

    Shammas New Member

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    As a tank, I only upgrade my passive and buy juice or annihilator. The other stuff just doesn't help enough to warrant a buy.
  20. Show me the Bacon

    Show me the Bacon New Member

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    As an Assault, I love my skills.

    Bomb, at lvl2 or 3 is perfect for cutting off chokepoints or setting ambushes. Bomb 3, when used well, will pay for itself quickly with ringouts and kills.

    Fly is awesome for out maneuvering other classes, and essential for avoiding assassins. It isn't usually my top priority, but I usually get it up to 2 at some point in a match.

    Charge is also great for maneuverability, for escapes and covering long distances. Also great for countering assassins & other CQ classes.

    And passive really takes the cake with crit shots, especially combined with endorsements. 2/3 or more of your bullets end up purple at lvl 3 + silver crit.

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