Skill recovery endorsements

Discussion in 'Monday Night Combat PC Discussion' started by Decker87, February 24, 2011.

  1. Decker87

    Decker87 New Member

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  2. BroTranquilty

    BroTranquilty New Member

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    One may mean rate increase. Calculating the skill regen time by how many more times per minute it can be used.

    Bronze definitely makes it regen 25% faster, and gold 50% faster.
  3. tinygod

    tinygod New Member

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    Gold makes the skill recharge 33.33 percent faster not 50% faster. We had a pretty long discussion about this.

    All skills have a base recharge of "1"

    Gold adds .5 making the recharge now have a base of 1.5

    The confusion happens when you assume all skills have a base of "0"

    0.5 would be 50% faster. However 1.5 is not 50% faster.


    Example:

    Base skill recharge timer of 10 seconds

    so this skills 10 seconds is represented as "1".

    A gold recharge adds .5, making the skills modified recharge "1.5"

    10 / 1.5 = 6.666

    so the modified reuse timer is now 6.66 seconds

    10 - 6.66 = 3.333

    So the Gold endorsement is taking 3.33 seconds off of the base timer of 10.

    3.33 seconds x 100 = 333 / 10 = 33.3

    So the recharge reduction from a gold endorsement is 33.3%

    This has been confirmed.


    To put it simply, the Gold Skill recharge DOES modify the Recharge timer by .5. However all skills carry a base modifier of "1". this is what causes all the confusion.

    Hope that clears it up for you guys.
  4. grimbar

    grimbar New Member

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    Cranck will love this one, look at the damage I did Cranck.
  5. Mail

    Mail New Member

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    This is probably a more accurate way of describing where the confusion takes place.

    Edited based on \/ though I'm starting to think I may not know what I'm talking about.
    Last edited: February 24, 2011
  6. grimbar

    grimbar New Member

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    I'll leave it to cranck to clear up that part but let it be said that the base recharge is not 1, I worded it wrongly.

    Regen is a balance factor, regen runs on a timer of 60 to a skill having a regen of 8 recharges in 7.5 units and when you apply gold recharge the regen factor gets adjusted by 0.5 (effectively 1.5) ending up with 5 seconds (8*1.5 = 12, 60/12=5).

    But the "base regen" is not 1, either I worded it wrongly or he misinterpreted my statement. Cranck's formula using 60/(n+n*bal_end_skill) is a better way to express it (where n is skill_regen)
  7. tinygod

    tinygod New Member

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    gothcha

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