Hello, I'm making this section of the forum to the new players that wants to look for new builds of sponsor and to begin the topic i will post my own build and you guys can post your own build too, but explain it so we can understand why you use it. Let's begin. Tank: I use Armor/Gold RoF/Silver ClipSize/Bronze I use this cause you have good defense when rushing a gunner and the RoF makes you kill faster the guy. Sniper : RoF/gold Armor/Silver Nobody can resist a steel pill man !!!! ClipSize/bronze This makes my sniper a killer machine and don't die for face grapples. Support: RoF/Gold Armor/Silver SkillRegen/Bronze I dont know if the RoF makes him heal faster but the shotgun makes it sweet to kill gunners and assassins and the armor makes you dont die to face grapples. This are my builds from the characters i play much and i would appreciate if you guys can make this bigger thing and show the world you sponsor build !!!! My English is terrible so don't complain .
On your tank you should switch RoF and armor. Silver armor allows you live a headshot from a sniper and assassin grapples from behind.
Only pro i really play is assault, so here goes Gold: Armor In almost every player vs player environment I know, it is a well known fact that more health is generally a very covited(sp?) stat. It gives your reaction time more of a buffer, allows you to dominate assasins in the early game (thier dagger back grapple doesnt kill you), and Deaths in MNC give your opponents more money and therefor help thier team. So if you dont die, your lowering thier possible income. Silver: Accuracy When I shoot I want to hit what im aiming at, yes I could throw Rate of Fire (ROF) in there but I like my shots to count. Also the accuracy helps when pelting snipers with your grenade launcher. Another point on the accuracy is silver acc helps enough that you dont have to alt fire (aim down the sights) your Assault Rifle (AR) while strafing during flight. Giving you that little edge. Bronze: Skill Regen I love bombs... love them, imo best assault ability, bronze skill regen brings your lv 3 bomb back a full 2 seconds sooner. 2 seconds can seem like it isnt much time at all, but when your in the heat of battle and every second counts those 2 seconds mean so much. And on charge lv 2 it will bring it back 1.8 secs sooner. Lets say your fighting another assault and as it happens a lot where both assaults charge at the same time. yours will be back up faster than his. and by the time it does come back up most of the time, your out of your flight skill so each assault is just hopping around, a well timed charge can end that fight. Now something to realize about your skills coming back up more quickly, is if you dont use them then your bronze endorsement isnt doing anything for you. Edited for random typos and general gramatics
Gold, Silver, Bronze Assassin Armor, Rate of Fire, Health Regen Assault Rate of Fire, Armor, Clip Size Gunner Rate of Fire, Armor, Clip Size Tank Speed, Armor, Rate of Fire Support Rate of Fire, Armor, Skill Recharge
Assasin: Armor / Rate of fire/ Health Armor is a give here. Really helps during juiced base runs. Rate of fire makes shrukiens deadly and let's you sword turrets and bots like crazy. I take health for when I'm smoke bomb retreating. Assault: RoF/Accuracy / Armor / Skill Recharge or Reload I find that skill recharge is a great OPTION but not a must Reload adds as much to assault rifle as Recharge adds to bomb/charge so it comes down to playstyle. I personanly get most of my kills with bomb > charge, so I go skill recharge, but if you arent the type of player who is overly aggressive, or who watches timers, Reload may be the better option (if you arent using the skills when ever they are up, than recharge is waisted). Accuracy is great in gold for Rifle, but RoF is SOOOO much better IMO, as it makes yuor greanade launcher a beast. On a side not reload for assault seems soo much better than clipsize. Bronze reload makes u a machine. Clip size is ok but often I find bronze clip size just doesn't add enough.
Assault/Gunner: Gold armor, silver rate of fire, bronze accuracy. Tank: Gold Rate of fire, Silver armor, bronze skill recovery Assassin: Gold armor, silver rate of fire, skill recovery Sniper: gold rate of fire, silver armor, bronze clip size
Gunner: Armor Rate Acc Armor Acc Rate Acc Armor Rate Assault: Armor Rate Acc Armor Acc Rate Armor Acc Skill Assassin: Armor Rate Health Regen Armor Skill Health Regen Tank: Armor Health Regen Skill Armor Rate Skill
TANK: Rate of Fire Skill Recovery Reload Speed The idea with this is to be able to deal as much damage as possible in a short amount of time. It also makes the Rail Gun a great primary weapon, firing about three shots a second. The Skill Recovery means Jet Charge and Product Grenade have even less of a cooldown, where Level 3 Product Grenade takes only 6 seconds to regenerate. It also means my InstantHeal-Deploy is always ready whenever I need it. The Reload Speed means less down-time between clips, meaning Rail Gun sniping is even more effective, I'm always ready when I'm caught unawares, and Death Blossoming is a viable tactic 100% of the time.
Gold RoF reduces the fire-interval of the railgun to 0.7 seconds. Certainly not 0.33 seconds. Silver Skill recharge reduces the product grenade regen to 3.9 seconds. Have a nice day.
Assassin: Gold Armor/RoF/Crits Placebo Effect: By having armor in gold and RoF in silver, I trick myself into thinking that crits in bronzes adds a bit of oompf in my juice rushes to compensate for RoF being in silver as opposed to gold. Or maybe it does do extra damage, I have no idea. Anything getting carelessly close to a juiced assassin generally gets shredded anyways. Assassin: Gold RoF/Armor/Health Regen Guerrilla Tactics: I'm more careful and hit-and-run with this build. Just enough armor to survive grapples but not enough leftover HP to guarantee an escape. Get in, swing your sword, get out, regen, repeat. Assassin: Gold Speed/Armor/Health Regen Moneyball Tickler: A "fun" build instead of a try hard build. Best utility is to use this out of spawn if the MB is down and quickly tickle it with some shurikens. Be annoying, be fast, keep it down. Tank: Gold RoF/Armor/Skill Regen Keep Pushing!: My standard build which can diversify. Gold RoF means I can spam the rail gun. Silver armor means I can push up and sponge what hits I can. Skills of course come in. Tank: Gold Speed/RoF/Clip Size On My Terms: Assaults harassing you? Supports camping firebases? Snipers sniping from base? Break out he rail gun and use a bit of surprising speed to play the map from a back seat! Support: Gold RoF/Armor/Skill Regen Blue Collar Hacking: Nine out of ten supports agree this build gets the job done.
For the Tank I have a couple of different builds: For Spunky I usually go with Skill/armour/Hp regen. Gold skill really helps a lot with clearing out bots with product nade 3. Of course, you could also get gold rof and use the railgun, but that gives you absolutely no juice. Armour and hp regen are there just to keep in the fight as long as possible and get back asap. Sometimes I swap regen out for something like bronze RoF, but I'm really not a railgun tank. I'll use it when needed, but I'm too much of a juice whore to play with the railgun a lot. For other maps I'm tinkering with gold hp regen/armour/skill or armour/hp regen/skill. I like to take the battle to the enemy, nice up close and personal. With gold regen, you can get back to full health so quickly, it can take enemies completely by surprise if you get back in their face again with full hp. When I play support, I usually go with RoF/skill/armour.
I have all 6 custom classes and I have each pro in each class. All my pros have Gold RoF Silver Armour Bronze Skill Recovery Except for the Gunner who runs Gold Armour Silver RoF Bronze Accuracy I very rarely swap anything around or doing anything crazy.
Gold Silver Bronze Assault : Armor Rate of fire Skill recovery Support : Rate of fire Armor Skill recovery