Now this post wont be as long or mathematically based as my other balance post, (thank goodness, am I right?) But Im here to ask a simple question with a not so simple answer: Should the T1 aa unit be moved over to the bots instead of the tanks? Now I ask this because everyone knows that currently, air is very powerful, and needs some kind of counter. Currently, the only counter to air is one of two things: more air, or the t1 anti-air vehicle. There is however a problem with the t1 anti-air vehicle: its too slow! Air can simply go around it and it fails to stop air cheese! The solution is a faster moving anti-air unit, and it should go to the bots. Next question, why shouldnt the vehicle anti-air just have a speed increase, and the bots be left out of this? And this is of course a simple answer. What is the counter to bots? Some say bombers, and while those some are most definitely true, another answer is simply: vehicles. Both air and vehicles honestly counter bots, and thats just not right in any RTS. I propose this: the mend (EDIT: Stitch) be moved over to the vehicles side as a sort of jeep like unit, while the anti-air unit moved over to the vehicles side. This makes it so that the mend gets more use than simply a treeco unit (which dont get me wrong, its great at that) and the bots-vehicles-air gets a more RPS setting to base future in-depth balancing off of. While I do entirely understand that each factory has its niche in usages, I dont think that right now they're all balanced, and that this game is currently ready for a more in-depth balancing system in general. Personal opinion right here, but until we have more units to play around with and work with, we shouldnt be trying to look like a fancy and super complex balance yet. So. Thoughts? T1 anti-air moved from vehicles to bots?