I am extending this topic from the Using Blackholes/Wormholes topic. Personally I think that supernova's are overpowered and could result in "Nova Spam" unless it was a expensive weapon that you needed to cause the star to explode or just allot of large scale impacts on the surface of the star. But on the flipside - It could be used to target heavily fortified metal planet (Death Star) that have decimated your forces in a system and you need to retreat to regain the advantage otherwise the metal Planet will just follow you and destroy you again. Keep in mind that I am thinking about the Galactic War. Update - Forgot to mention that it would be a forced super nova - Every time something hits a star (Asteroid or even a comet) it causes the star to cool down a bit. With the Commanders being able to smash planets I thought that why not be able to blow up stars as a last resort to cover their retreat. Any thoughts?
Reminds me of deathstreaks. Ha, no thank you! You can't leave a black hole. A wormhole, yes, but a black hole is a dead end for everything. It's a pet peeve of mine when entering and leaving a black hole takes place. If it was in PA, that would completely take me out of the zone.
Why Do We Need Any of this?! Why supernovas anyway? How long are battles supposed to last? That doesn't even make any sense.
Hey calm down it was just a thought... It might now even be in the game. Also I updated the Original post to reflect common sense. Forgot to mention that it would be a forced super nova - Every time something hits a star (Asteroid or even a comet) it causes the star to cool down a bit. With the Commanders being able to smash planets I thought that why not be able to blow up stars as a last resort.
Yes. As a shiny piece of art for the galactic map. What, you want to fight there? That's suicide. Even for robots.
Well, I like the nova/supernova (wouldn't make much of a difference for anything in the system) as a sudden death mechanism : the star(s) are pre-nova, and will explode in a given time. Some player actions (e.g. special buildings or units) may make it explode sooner or later. If it blows up, anything still around is killed. You can escape the system sooner by building a gateway if those are implemented, but someone may kill you while you were occupied at building it. On the other hand, possibly, if you are at your gate when the star blows up, you get <nice bonus on the Galactic War meta-game> Pre-nova systems may randomly appear, generated system may randomly be pre-nova and/or it may be engineered by the players in the GW meta-game. That said, given the scales, a nova itself having interstellar effects that are noticeable (by tough, deadly warmachines destroying planets just to weaken each-other) seems quite far off.
I'm going to vote no on this. Asteroids colliding with planets is already plenty, reducing a whole system to gas and dust is a bit much, particularly since this is still a planet bound game. If it was a space based game I'd be more for it. Also this would be one of those development time/resource kinda distractions. If it were a scenario where you need to build your teleporter to get out of system, or some such race against the clock for a multi-player game mode than maybe.
Regarding 'Supernova' type mechanics, I made a suggestion for the topic on 'What Game Modes should we start with' which read.... ----------------------------------------- 2) 'Supernova' In this victory condition, the solar systems star is going to go Supernova! As anyone with a little astrological knowledge knows, before a Star explodes, it swells to many times its original size, engulfing entire planets as it does so (our sun will one day engulf the earth). This game type is a little bit like a race, with players being given a certain window of time to establish a base, build troops, and throw them at the enemy, and then another window to jump from planet to planet to escape the stars expansion. The winner will be the last player to survive! ------------------------------------------ However, I wasn't suggesting it as a game wide mechanic, but rather a selectable game mode. Personally don't want/am apathetic towards Supernovas as anything outside of a particular type of game mode.
So I did some research and found out that earth fits 1million times into our sun. And that only stars (sun) far larger then our sun go supernova. They run out of fuel it explodes blowing the outer layer into space and compressing te core in either a neurtron star of a blackhole. Luckly this is a game and the sun doesnt need to be incredibly huge. I would give the players a countdown timer with the amount of time left. You can also hide the timer till the player has a building or satalite that can study the sun. Before the star explodes it expands. So maybe the first objective to would be to go the the outer planets in the system. And to make sure you leave you enemies behind. To win I would recommend teleporting the commander to another star system. Maybe even through the use of a gate. A strategic point that players would fight over to controle. (Maybe a fun mod???) Info about different suns (stars are suns) http://www.universetoday.com/24299/types-of-stars/
NO, the sun is a star, not the other way around. Anyway, I believe that dying stars should only be in the game if it's blatantly obvious it'll happen. I don't want to be building a base and suddenly be devoured by an expanding star.
No thanks. IMO this stuff is rather something for a mod maker who would put all various disasters of that scale into the game. After supernovas people could also want to include gamma ray bursts, galaxy on galaxy collision, wandering neutron stars...
As a "I'm loosing but not" mechanic, this seems a bit illogical. Moving planets is going to be expensive at best and REALLY slow, so moving a planet is something you do when you have insane amounts of resources I imagine, why should an escape option for when you're loosing require you be doing very well in the game?
I don't mean to be meticulous, I know I make pretty bad typos but this is a common mistake. Losing is the present participle of lose: Cease to have or retain something, fail to win Loosing is present participle of the verb loose: I believe you could use it the same way you would use the word unfastening. Edit: Oh and I voted no to supernovas.