Should Commanders be able to walk through your own units like they can through wreckage?

Discussion in 'PA: TITANS: General Discussion' started by devoh, September 9, 2015.

?

Should your Commander be able to walk through your own units like if they were wreckage..

  1. Yes, being pushed to my death is painful

    22.2%
  2. No, I like being pushed around

    25.9%
  3. Something else, but please change it from how it is now

    51.9%
  1. devoh

    devoh Well-Known Member

    Messages:
    445
    Likes Received:
    404
    I'm sure most of you have seen that our Commanders are getting pushed by our own units.. This is a big issue if you are retreating and bringing in units behind you to defend.. they will end up pushing you right into the enemy.

    What I propose is that Commanders are not effected by their own teams units.. Make it so they can walk through them like we can with wreckage.
  2. Mirolog

    Mirolog Well-Known Member

    Messages:
    294
    Likes Received:
    405
    Bad idea. Just making commander now pushable will fix that.
    stuart98 and FSN1977 like this.
  3. cdrkf

    cdrkf Post Master General

    Messages:
    5,721
    Likes Received:
    4,793
    The push class problem simply needs correcting. The new push system is better 99% of the time, just the commander needs to be given priority over *everything else* irrespective of what it's doing.

    I'd rather they fix the cause of the problem than do a weird 'band aid' type fix.
  4. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    what is it with stupid polls realy? ... (i like being pushed arround) .. the hell?

    how bout no, add push classes ... units that can or can´t push the comm ... such as .. TITANS ... or manhatans .. were it doesn´t realy matter .. or if you want it a bit tactical how bout adding that to vanguards or infernos since they are heavier tanks?

    comm walking through units would look stupid ..
  5. devoh

    devoh Well-Known Member

    Messages:
    445
    Likes Received:
    404
    good point it would look weird. And the poll was a bad attempt at humor. I was going to make the no (No, I'll do the pushing around here, but figured it was too over the top.)
  6. Mirolog

    Mirolog Well-Known Member

    Messages:
    294
    Likes Received:
    405
    You should no longer humor. You can't humor.
    stuart98 and devoh like this.
  7. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    no it wouldn't.

    it would look less weird : units moving around others as they should and making way for their supreme leader kim
  8. devoh

    devoh Well-Known Member

    Messages:
    445
    Likes Received:
    404
    I think you forgot to mention that it is The Glorious Supreme leader.. off with your head!

    I'd be ok if Uber made it so the commander could kick the units out of it's way.. and the units tumbled away. :)
    cdrkf likes this.
  9. Corgiarmy

    Corgiarmy Active Member

    Messages:
    271
    Likes Received:
    197
    I had boombot drag my comander half way around the world. Something is wrong with that... it did help me grab some hard to reach metal so all is fair I guess.
  10. huangth

    huangth Active Member

    Messages:
    498
    Likes Received:
    209
    I have had a game where my commander was pushed into the water by enemy bomb bot.
    And I was lucky enough to be still alive. :D

    By the way, I find out that the Manhattan can be pushed by other faster units, such as dox.
    Is it really useful in game?
  11. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    It's borderline game breaking. If I was smart I'd get fifty dox, then cheese a !Manhattan into someone's base at ten minutes just to give me the satiafaction. Of course cheese works both ways haha
  12. burntcustard

    burntcustard Post Master General

    Messages:
    699
    Likes Received:
    1,312
    Booms are better for this ^^ Manhattans cost 8000 metal though, and you'd need air support as well, so basically all 3 ground factory types, so doing this within 10 minutes without getting killed would be tricky.
  13. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    It's a FFA or team game you nincompoop. Why would I do this in a 1v1 lol.
  14. burntcustard

    burntcustard Post Master General

    Messages:
    699
    Likes Received:
    1,312
    Oh yeah I forget FFA exists, tehe. Hmm team games... would rather rush Slammers. Those things are good now :D Unless.. Slammers pushing a Manhattan? Could be scary ^^
  15. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    A fast Manhattan in the right spot would wreck an army or base. You just cannot respond fast enough.
  16. bengeocth

    bengeocth Post Master General

    Messages:
    1,285
    Likes Received:
    657
    Titans and commanders should be given a push priority so that commanders aren't killed by their own units.
    Commanders and Titans, however, should push all other units. T2 units should push t1 units, and tanks should push bots.
    pieman90 likes this.
  17. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    Yeah just stop the commander/Manhattan pushing. Rest is fine. I like when I'm building something on top of units and the units just get out of the way. Much better than before.
  18. huangth

    huangth Active Member

    Messages:
    498
    Likes Received:
    209
    I want to keep the Manhattan pushing.
    Though it sounds overpowered, I have never seen any player who makes it a really practical trick.

    If anyone makes it, please give me a replay link or id.
    I will appreciate that. :)
  19. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    IIRC Elodea (bubblesthecat) did it here against battlebear before I rekt him.

    http://www.pastats.com/chart?gameId=360293
  20. huangth

    huangth Active Member

    Messages:
    498
    Likes Received:
    209
    I fail to load replay.
    It may be the version problem.

Share This Page