Hello All, I really only have one issue with the features list and thats "No Shields"... I dont understand how you can have a game such as this and not have shields. Im sure the op artillery will be fixed but one clever placement of artillery could make a base parish quickly as the stats stand already, i think this no shields business should be rethought, the whole intro into the game was the adaption of technoligies to the point where everyone already has everything and for some reason the best defencive technology that could exist was casted out? Supcom2 had great shield dynamics and offered you a position for gathering and planning without worrying about a single op artillery round splash damage wiping out your units like they were made of paper like in PA. Why not have the shields set to a maximum strength of like 1000 hitpoints for example, as the shield takes hits the energy is being consumed from the shield generator itself, if attack lightens up the shields recharge from your reserve energy until max shields again or even while taking damage a ability could be added to the generator that allows them to directly siphon from your reserves if you run into heavy bombardment and they wont hold past their 1000 hitpoints, this would put a buffet on people having too many shield generators and would probably only be used for key structures and choke points and absorbing massive amounts of artillery fire, I think this would steer people away from "hedge Hogging" or "turtling" since your using the very life blood you use to make buildings, units and advances. i can see its use being minimal with no real advantage since your giving up things to protect what you have. And since we are talking about artillery, will moons possess the capabilities for orbital bombardment, i think this would be a cool feature as the artilery really only has so many opportunities as the moon orbits. Just a few thoughts i really honestly think shields should be rethought, its a great aspect that SHOULD be added to the game. :? :? :?